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	<title>Comments on: The Origins of Molyneux&#8217;s Milo</title>
	<atom:link href="http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/</link>
	<description>Videogame Journalist Geoff Keighley</description>
	<lastBuildDate>Sun, 09 May 2010 05:52:05 -0700</lastBuildDate>
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		<title>By: Daniel</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-1083</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-1083</guid>
		<description>Five years of development can be a short time, which everybody who works on a complex project knows. My PhD took 3 years, and it was on (relatively) simple stuff like image recognition.

The first thing that came to my mind watching the demo was the console based psychiatrist someone wrote for Linux. This program was basically reflecting everything back at you (&quot;Why are you saying this?&quot;, &quot;What do you think this means?&quot;), but if you ignored this pretty blatant avoidance of really intelligent answers, you could have a reasonably complicated conversation with this shrink. Milo does the same thing in one or two instances, basically asking the player (Claire) to elaborate on something he apparently didn&#039;t couldn&#039;t make much sense of.

The things Molyneux has added to the shrink program are basically (albeit impressive) new pieces of technology: Good movement recognition, image recognition and recognition of emotions in voices (although this seems to be tricky, which I think is why they restrict themselves to the more easily recognized ones such as &quot;telling a joke&quot;).

The important point here is: True intelligence is the extraction of symbolic (or logical) information from literal information (images, sounds). Manipulating symbols in a given manner, for example checking a text for grammatical correctness, which newer text processors can do pretty well, is &quot;easy&quot;. Of course there&#039;s lots of kinks to be ironed out before it works, but in the end it is just processing of symbolic information and checking it versus a table of allowed combinations. 

The main things Molyneux and his colleagues have been working on (apart from the simulation of Milo himself) all have to do with extracting information from raw data, and THIS is what allows true AI. If it works. So beware of MiloNet.</description>
		<content:encoded><![CDATA[<p>Five years of development can be a short time, which everybody who works on a complex project knows. My PhD took 3 years, and it was on (relatively) simple stuff like image recognition.</p>
<p>The first thing that came to my mind watching the demo was the console based psychiatrist someone wrote for Linux. This program was basically reflecting everything back at you (&#8220;Why are you saying this?&#8221;, &#8220;What do you think this means?&#8221;), but if you ignored this pretty blatant avoidance of really intelligent answers, you could have a reasonably complicated conversation with this shrink. Milo does the same thing in one or two instances, basically asking the player (Claire) to elaborate on something he apparently didn&#8217;t couldn&#8217;t make much sense of.</p>
<p>The things Molyneux has added to the shrink program are basically (albeit impressive) new pieces of technology: Good movement recognition, image recognition and recognition of emotions in voices (although this seems to be tricky, which I think is why they restrict themselves to the more easily recognized ones such as &#8220;telling a joke&#8221;).</p>
<p>The important point here is: True intelligence is the extraction of symbolic (or logical) information from literal information (images, sounds). Manipulating symbols in a given manner, for example checking a text for grammatical correctness, which newer text processors can do pretty well, is &#8220;easy&#8221;. Of course there&#8217;s lots of kinks to be ironed out before it works, but in the end it is just processing of symbolic information and checking it versus a table of allowed combinations. </p>
<p>The main things Molyneux and his colleagues have been working on (apart from the simulation of Milo himself) all have to do with extracting information from raw data, and THIS is what allows true AI. If it works. So beware of MiloNet.</p>
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		<title>By: Joe P.</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-749</link>
		<dc:creator>Joe P.</dc:creator>
		<pubDate>Fri, 12 Jun 2009 22:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-749</guid>
		<description>As others have pointed out, Geoff, it&#039;d be nice if you could clarify a bit.  Who is Dmitri, what was the young lad doing in the hotel room, how is Molyneux his role model, and why have the two spent so much time together over the years?  As you&#039;ve phrased this, it&#039;s more than a little creepy.

Secondly, I&#039;m confused as to how long Molyneux has been working on Milo.  5 years or longer?  On the one hand you say that it&#039;s &quot;been in development for years&quot;, but at the same time it&#039;s &quot;definitely very early on in development&quot;.  That doesn&#039;t seem to suggest that this technology will be living up to its already-ample hype any time soon, if ever.  But then, some of us were already very skeptical about what&#039;s been shown/promised so far, even without getting a first-hand glimpse.</description>
		<content:encoded><![CDATA[<p>As others have pointed out, Geoff, it&#8217;d be nice if you could clarify a bit.  Who is Dmitri, what was the young lad doing in the hotel room, how is Molyneux his role model, and why have the two spent so much time together over the years?  As you&#8217;ve phrased this, it&#8217;s more than a little creepy.</p>
<p>Secondly, I&#8217;m confused as to how long Molyneux has been working on Milo.  5 years or longer?  On the one hand you say that it&#8217;s &#8220;been in development for years&#8221;, but at the same time it&#8217;s &#8220;definitely very early on in development&#8221;.  That doesn&#8217;t seem to suggest that this technology will be living up to its already-ample hype any time soon, if ever.  But then, some of us were already very skeptical about what&#8217;s been shown/promised so far, even without getting a first-hand glimpse.</p>
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		<title>By: TheEnd</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-748</link>
		<dc:creator>TheEnd</dc:creator>
		<pubDate>Fri, 12 Jun 2009 22:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-748</guid>
		<description>They shouldn&#039;t have shown that... filling the press conf. with a video of something that it&#039;s not even runnable for a short live demo + a bunch of games that doesn&#039;t come out until next year (what about the policy reg.not announcing games not coming in the next 6 months?) + talking about multiplatform games the rest of the conference only makes you wonder what will they be announcinge at Lepzing? or TGS?...Sony will be showing Heavy Rain, GT5, R&amp;C for sure in Leipzing...Last Guardian, FF VS XIII in Japan...Microsoft?</description>
		<content:encoded><![CDATA[<p>They shouldn&#8217;t have shown that&#8230; filling the press conf. with a video of something that it&#8217;s not even runnable for a short live demo + a bunch of games that doesn&#8217;t come out until next year (what about the policy reg.not announcing games not coming in the next 6 months?) + talking about multiplatform games the rest of the conference only makes you wonder what will they be announcinge at Lepzing? or TGS?&#8230;Sony will be showing Heavy Rain, GT5, R&amp;C for sure in Leipzing&#8230;Last Guardian, FF VS XIII in Japan&#8230;Microsoft?</p>
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		<title>By: Matt</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-731</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-731</guid>
		<description>I&#039;m proclaiming this worst game evr.</description>
		<content:encoded><![CDATA[<p>I&#8217;m proclaiming this worst game evr.</p>
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		<title>By: chris</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-730</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 11 Jun 2009 11:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-730</guid>
		<description>Wait a minute, is the real Dmitri Peter&#039;s son or a relative? If not, what the hell is a young boy doing in Molyneux&#039;s hotel room?  That is creepy as hell.</description>
		<content:encoded><![CDATA[<p>Wait a minute, is the real Dmitri Peter&#8217;s son or a relative? If not, what the hell is a young boy doing in Molyneux&#8217;s hotel room?  That is creepy as hell.</p>
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		<title>By: Rob "Azuma" Kimball</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-728</link>
		<dc:creator>Rob "Azuma" Kimball</dc:creator>
		<pubDate>Thu, 11 Jun 2009 03:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-728</guid>
		<description>So was it as impressive as the footage made it look?
How different was your experience from what they showed?</description>
		<content:encoded><![CDATA[<p>So was it as impressive as the footage made it look?<br />
How different was your experience from what they showed?</p>
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		<title>By: Geoff Keighley</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-727</link>
		<dc:creator>Geoff Keighley</dc:creator>
		<pubDate>Thu, 11 Jun 2009 03:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-727</guid>
		<description>Yep I did get to go hands (or &quot;body&quot;) on with it.  It&#039;s definitely very early on in development, but I&#039;ll definitely be watching how it progresses.</description>
		<content:encoded><![CDATA[<p>Yep I did get to go hands (or &#8220;body&#8221;) on with it.  It&#8217;s definitely very early on in development, but I&#8217;ll definitely be watching how it progresses.</p>
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		<title>By: Rob "Azuma" Kimball</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-726</link>
		<dc:creator>Rob "Azuma" Kimball</dc:creator>
		<pubDate>Wed, 10 Jun 2009 22:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-726</guid>
		<description>Milo is impressive...and creepy. So did you get hands on time with it? Was it as interactive as Molyneux makes it out to be? Not that I would have any reason to doubt him lol...

I wonder about how scripted the events are...I picked up on a few things in the demonstration with Claire. Namely the part where Milo throws the goggles. I noticed Molyneux said that everyone reaches for them like they are really there. That leads me to believe that many people have experienced this event. Is Milo&#039;s progress more on rails then it appears in the video?

Between my time as a salesman and my debate class in school (for game design), I learned a lot about the art of conversation. You can lead people in directions you want without them knowing it. I know the AI has to do this to some degree, but how much I wonder?

I know this is a huge leap in technology, but I can&#039;t help but think of Seaman from the Dreamcast days. At least Milo isn&#039;t as creepy as the fish/man/frog thing.

I doubt Molyneux would be stupid/insane enough to allow you to beat the hell out of Milo like in Black and White. Anyone with common sense or a shred of moral decency would understand the consequences of that choice. The ESRB would most likely give him hell...and if they didn&#039;t, we all know Fox News would. At least this time they would actually have a legitimate reason for their attack. 

Where you could take Milo in his adventure of life is an interesting thought though. How good or bad could you persuade him to be...it should be an interesting ride indeed.

Cheers,
Rob</description>
		<content:encoded><![CDATA[<p>Milo is impressive&#8230;and creepy. So did you get hands on time with it? Was it as interactive as Molyneux makes it out to be? Not that I would have any reason to doubt him lol&#8230;</p>
<p>I wonder about how scripted the events are&#8230;I picked up on a few things in the demonstration with Claire. Namely the part where Milo throws the goggles. I noticed Molyneux said that everyone reaches for them like they are really there. That leads me to believe that many people have experienced this event. Is Milo&#8217;s progress more on rails then it appears in the video?</p>
<p>Between my time as a salesman and my debate class in school (for game design), I learned a lot about the art of conversation. You can lead people in directions you want without them knowing it. I know the AI has to do this to some degree, but how much I wonder?</p>
<p>I know this is a huge leap in technology, but I can&#8217;t help but think of Seaman from the Dreamcast days. At least Milo isn&#8217;t as creepy as the fish/man/frog thing.</p>
<p>I doubt Molyneux would be stupid/insane enough to allow you to beat the hell out of Milo like in Black and White. Anyone with common sense or a shred of moral decency would understand the consequences of that choice. The ESRB would most likely give him hell&#8230;and if they didn&#8217;t, we all know Fox News would. At least this time they would actually have a legitimate reason for their attack. </p>
<p>Where you could take Milo in his adventure of life is an interesting thought though. How good or bad could you persuade him to be&#8230;it should be an interesting ride indeed.</p>
<p>Cheers,<br />
Rob</p>
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		<title>By: HakarSidik</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-725</link>
		<dc:creator>HakarSidik</dc:creator>
		<pubDate>Wed, 10 Jun 2009 22:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-725</guid>
		<description>first of all i would like to apologize for my english since im not a native english speaker.


In what ways is MIlo a game though? I mean, im very interested in the concept, but to who are the actually planning to sell it too( if it is being sold) and if they are not selling it, why show it in a microsoft game presentation?

Even though im very intrueged i have to say that these kind of developments are also scary because, as you stated, what are the limits? (plot of terminator movies anyone?) for all i know AI could be taking over computers if more Milo&#039;s show their faces..

Im very interested in hearing more but dont tell me i didnt warn you about robots taking over and Arnie coming to save us.</description>
		<content:encoded><![CDATA[<p>first of all i would like to apologize for my english since im not a native english speaker.</p>
<p>In what ways is MIlo a game though? I mean, im very interested in the concept, but to who are the actually planning to sell it too( if it is being sold) and if they are not selling it, why show it in a microsoft game presentation?</p>
<p>Even though im very intrueged i have to say that these kind of developments are also scary because, as you stated, what are the limits? (plot of terminator movies anyone?) for all i know AI could be taking over computers if more Milo&#8217;s show their faces..</p>
<p>Im very interested in hearing more but dont tell me i didnt warn you about robots taking over and Arnie coming to save us.</p>
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		<title>By: DavisDr</title>
		<link>http://www.gameslice.com/2009/06/10/the-origins-of-molyneuxs-milo/comment-page-1/#comment-724</link>
		<dc:creator>DavisDr</dc:creator>
		<pubDate>Wed, 10 Jun 2009 22:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslice.com/?p=448#comment-724</guid>
		<description>Man, this sounds wierd as hell. Wait, is Dimitri some kid and what does he has to do with everything? You should do a whole five-part Bonus Round with Molyneux with him explaining this stuff. Is Milo an RPG? Some mad pedophile dating sim? Is it a tech demo...wait, who is that Dimitri guy?</description>
		<content:encoded><![CDATA[<p>Man, this sounds wierd as hell. Wait, is Dimitri some kid and what does he has to do with everything? You should do a whole five-part Bonus Round with Molyneux with him explaining this stuff. Is Milo an RPG? Some mad pedophile dating sim? Is it a tech demo&#8230;wait, who is that Dimitri guy?</p>
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