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What happened?
No matter how brilliant the graphics, how compelling the gameplay,
or how ingenious the concept, are you ready to hear what I think of Oni?
It’s simple: You can’t configure the game controls.
Right, read that sentence again, because I’m sure you are just as
shocked as I was. If you want
to play Oni, you have to use a set group of keys (i.e. W is forward, A is
left, D is right, etc.) and there’s no way to reconfigure them.
For gamers like myself who like to play action games with the arrow
keys and the mouse, the inability to configure the controls is a huge
problem with the game. At the
very least, I expect an action game like this to include a few control
schemes to toggle between. But
not Oni – if you want to play this game, you must play it according to
the developer’s control scheme. You might think I’m
making a small point into a big issue, but let me put it this way: Can you
believe a developer would spend years working on a game and then
not include configurable controls? When
you think about the most difficult problems a programmer has to deal with,
artificial intelligence is a bit tougher to tackle than giving players the
ability to change controls. Did
a programmer not have 2 hours one day in the past two years to add
configurable controls? This
is just ludicrous. I had the same
problem a few weeks ago with the lack of in game saving for Project: IGI.
I don’t understand how developers can spend millions of dollars
on development and team members are willing to give up years of their life
for a project only to mess up the easy stuff.
It’s disappointing because there’s a lot of interesting content
in Oni, much of which I will never see because I can’t configure the
controls. |
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Copyright 2000, Ola Balola LLC. |
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