
Wolf
3D: Finally 3D!
Although
long rumored – and unofficially confirmed in a Los Angeles paper last
fall – Activision has finally announced that Wolfenstein 3D, id
Software's seminal action game is going to be remade using the Quake III
engine.
From a marketing perspective it makes great sense to bring Wolf 3D
back, but I think the developers face an uphill battle as they try to
re-create the Wolf 3D feel using the Quake 3 engine – After all, it's
not like the floors and ceilings are going to be flood-filled in gray this
time around.
I think it would make more sense to re-make Doom with the
Quake 3 engine, but nevertheless I can hardly wait to see what Grey Matter
(Kingpin developer Xatrix under a new guise) will do with the
Wolf 3D concept.
Can you imagine curved surfaces in Wolfenstein 3D?
Bottom line: It's risky to tinker with a classic, but I can't
wait to see the game in action!
Revolving Talent Door
News
broke the other day that Brian Reynolds, one of the design visionaries at
Firaxis (creators of Alpha Centauri) has decided to leave the company.
Although Reynolds no doubt didn't get his due because he was
designing games such as "Sid Meier's Alpha Centauri," his
departure from Firaxis is just another example of a designer deciding to
leave a successful company to strike out on his own.
I think departures such as Reynolds' (and the recent exit of Tim
Schafer from LucasArts) illustrate the need for the gaming industry to
look at what it's doing wrong: very few creative designers
feel comfortable within the limits of a larger organization.
If this trend of designer defections continues, I think we may well
see game development mirror the motion picture industry where every
designer has his or her own production company that contracts with a
publisher.
Today we are consistently seeing developers branded by the name of
its lead designer and not the team as a whole, and if this doesn't change,
I think we will continue to see talented designers leave growing
developers.
Next,
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