UGO

What's New
Editorials
Feature Stories
Game Design
E3 Coverage
Feedback

 


    Visit HEAT.NET Now

Pick to Click

 

Previous Editorials


 

GameSlice Daily Editorial
Behind the Scenes of the Game Industry

The Week Ending March 8th

Hot StoriesEditorials
Daily editorial
     on trends in the gaming
    industry and
hot topics.
HERE


Game Design
Interested in the process of game development? Sound, graphics, code, and design are all covered
   in our game design section.
HERE


Main Page
Back to Index
HERE


gist2.gif (5915 bytes)
The Highlights and Lowlights
     in the Game Industry This Week

It’s a busy week for the Gist List, so without further ado onto the highlights and lowlights in gaming this week:

x.gif (979 bytes) Sierra Closes Studios
Last week brought a lot of bad news to the employees of Sierra Online, especially those at the company’s Oakhurst, California division that was unceremoniously shut down by corporate management because it was "in an area of the world where communication is difficult," according to Sierra president David Grenewetzki. The Oakhurst facility produced some of the greatest adventure games of all time, including Gabriel Knight, and most of the King’s Quest, Space Quest, and Leisure Suit Larry series. For those that were fans of the Sierra adventure game of old, this truly brought an end to the adventure game as we once knew it. And if the office being shut down was enough of a bad omen for adventures, GameSlice has more bad news to report: Al Lowe, creator of Leisure Suit Larry was told to "clean out his desk" last week at Sierra’s Bellevue office, and Mark Crowe, half of the team that created Space Quest, was also released from Dynamix, a Sierra subsidiary. Indeed the Sierra of today does not at all resemble the company which so many gamers respected through the 80s and early 90s.

x.gif (979 bytes) Computer Gaming World
Have you seen the new April cover of Computer Gaming World magazine? All I can say is this: What a disgrace to the entire interactive entertainment industry. Someone at CGW decided to put an adult-film star on the cover with the tagline "Bite Me: Suck Down 3 New Horror Games." This is truly a disturbing cover image. When I purchased the magazine this weekend in Los Angeles, people were looking at the cover and rolling their eyes in disbelief. What was CGW thinking? I wrote them a letter about the cover that you can
read here. I’d be interested to hear your comments on it. CGW should be ashamed of this cover which makes the entire industry look bad.

check.gif (1000 bytes) 3DRealms’ Camera Caption Contest

George Gets Towed
Click to Expand: 3DRealms' George Broussard Gets a Dose of His Own Medicine
[EXPAND]

For a long time I’ve been admiring 3D Realms’ Camera Caption contest on their site.  Basically, they take images from around the office and ask fans to contribute their favorite witty caption to accompany the photo. Some of the entries are absolutely hilarious. (Check out the one with Apogee President Scott Miller and a Celery Stick). However, the one that takes the cake for me is this image of 3D Realms President George Broussard watching his Porsche being towed away by a mechanic. The quote submitted by Tom Thurston said, "The Mechanic says to George, ‘You’ll get it back ‘when it’s done’.’" For anyone who knows anything about 3D Realms’ promise of "When it’s done" release dates, this caption has an amusing ring of truth to it. You can check out the contest here.

x.gif (979 bytes) Duke and Rockstar
I always have a good chuckle when press releases from game companies are filled with hot air, but I must say last week’s announcement by Rockstar games that Duke Nukem is coming to a "next generation platform" is one of the lamest press releases I’ve read. For starters, there’s nothing of substance here – No plot, no details on the developer, the game concept, or even the platform it will be published on, although it's widely speculated to be the PlayStation 2. Sure, a public company has to announce new products relatively frequently, but at least wait a few weeks after signing a deal so you have some information on the game to give out. As it is, this press releases wasn’t worth the bandwidth it took up.

check.gif (1000 bytes)Recoil from EA
Although the demo of Recoil has been floating around the Internet for a few months, I don’t think people have given Zipper Interactive’s Recoil a fair shot. Picked up by Electronic Arts in their purchase of Westwood Studios last year, Recoil is a fun action/arcade game with lots of interactivity and  compelling gameplay. This isn’t the game of the year, but it is an engrossing sensory experience with lots of variety in weapons, enemies, and terrain. Aggressively priced at about $39, Recoil is due on store shelves within the week and I urge you to check it out or at least download the demo. Even since I picked this game out as one of the "5 Surprise Titles" at E3 last year I’ve been looking forward to its release – and now that it's out, don’t let it pass you by.

x.gif (979 bytes) The E3 Keynote
The keynote at the Electronic Entertainment Expo tradeshow used to be something special – I remember when Tom Kalinske, CEO of Sega, wowed the E3 crowd a few year ago by announcing that the Saturn was "now available" on store shelves, almost four months ahead of schedule. The E3 keynote used to really be a great way to start off an exciting convention. But as of late the IDSA has really dropped the ball. Last year we had NBC Anchorman Tom Brokaw address the crowd, and this year author Don Tapscott (known for his book Growing up Digital) taking up the reigns. What happened to getting someone important in gaming to give the address? For a show about gaming, the IDSA is desperately trying to put a more mass-market ‘digital’ focus on the show that will only end up hurting its reputation.

check.gif (1000 bytes)Graeme Devine at id Software
GameSlice is happy to send word that Graeme Devine, the man who helped found Trilobyte and build the 7th Guest and the 11th Hour has now taken up residence at id Software in Mesquite, Texas to help them with their future projects. Graeme has always been one of the smartest programmers out there  and we’re excited to see him teaming up with id!

Finally...
Finally, how about a shameless plug for my latest Behind the Games feature at GameSpot? Read SIMply Divine: The Story of Maxis to find out the whole story behind the company that made SimCity one of the most popular PC gaming franchises. Read it here.

And that’s The Gist of It.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice

Feedback on this editorial or a suggestion for a future topic?  E-mail: gistlist@gameslice.com

Back To Top


© Copyright 1996, 1997, 1998 GMK Studios
Feedback? Send us your comments: feedback@gameslice.com
GameSlice is a Member of the UGO Network