Crimson
Skies
Developer Zipper
Interactive is a company you're probably not very familiar with, but they
have been building some really great games over the past few years,
including MechWarrior 3 and the under appreciated tank-shooter Recoil.
I think its next game, Crimson Skies, is the one that is really
going to put Zipper on the map. Amid
all the talk about adding story, emotion, character, and interaction to
games, Zipper is doing something simple yet brilliant: Taking a flight
simulator and making it fun. If
you're like me, you love the idea of flying a plane, but hate having to
hit numerous Ctrl-Alt-Shift key combinations to even get a plane off the
ground. The solution is
Crimson Skies, a game that is more action-movie than flight
simulator…and that's a good thing!
Set in 1937, this game is Red Baron meets Half-Life: Rich fighter
pilot characters in a dynamic story that happens to play out in the air
with interesting twists. For
instance, one mission demonstrated at GameStock has you actually high jacking a fighter
plane in mid-air, and lets not forget to mention that all the planes are
souped-up jets with tons of firepower.
Scheduled for release this fall, Crimson Skies is easily one of
games I'm most anticipating in Microsoft's lineup. (Also make sure to keep
an eye on MechCommander 2).
Microsoft
Strategic Commander
Although Microsoft has never stooped as low as some other peripheral
manufacturers (anyone remember Logitech's Cyberman?) who have built peripherals
with very limited applications, I'm a little puzzled by their new product
called the Strategic Commander. It's
basically a peripheral that can be trained to automate certain tasks or
key combinations in a strategy game.
With a total of 72 different programmable key mappings, Microsoft
was demonstrating it with Age of Empires II and there's no question it speeds
up and makes gameplay more efficient. However, my
problem with the concept of this hardware is simple: It makes the game
unfair. Strategy games like
Command and Conquer used to be about players mastering strategies, but the
Strategic Commander is like having Big Blue with you when you play Chess
– It makes the playing field uneven.
Unless both players in an online game have
the product, someone is automatically going to be at an advantage with a
Strategic Commander.
Next,
the verdict on Digital Anvil's upcoming games >>>