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GameSlice Daily Editorial
Behind the Scenes of the Game Industry

The Week Ending March 22nd

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gist2.gif (5915 bytes)
The Highlights and Lowlights
     in the Game Industry This Week

This week is an exciting week for those in the game industry as the Game Developers’ Conference takes place in San Jose, California. I’ll be back here next Monday with comments on the show, but don’t let that stop you from reading this week’s Gist List:

x.gif (979 bytes) Daikatana: MPlayer Only?
First of all, let me be very clear this isn’t a comment on Daikatana as a game. Truthfully, it’s impossible to judge whether Daikatana lives up to the hype based on a two-level multiplayer demo. However, what I will say is this: Doing an exclusive multiplayer demo with Mplayer was a really bad idea. Here’s a game that has been the topic of countless publicity for years, and then the first time the public is exposed to the game is exclusively through Mplayer? I’m sure Ion Storm profited nicely from this arrangement, but to restrict players to only using Mplayer is a disservice to those fans who have stood by for years waiting to play Romero’s next creation. Sure, the ‘Internet’ demo is coming in a month, but there’s no reason why it shouldn’t be out today. In addition, I’d argue it was the wrong decision to put out just a multiplayer demo.  I know a large segment of gamers downloaded the demo, checked it out, and never even went online to Mplayer. Already a few friends have asked me, "Well, are there any enemies?" Some bots might have been a good idea!

But judged as a multiplayer game, Daikatana does have some good things going for it. A few of the weapons are unique, and I particularly like the environmental rain and fog effects. In a recent interview designer John Romero promised a storyline in the singleplayer game that is on par with Half-Life’s, so we will have to see what Ion Storm has up their sleeve. But they should be ashamed of forcing people to experience this demo through Mplayer. This is a very disturbing trend that has "for the money" written all over it.

check.gif (1000 bytes) Nvidia TNT2
Nvidia’s last 3D graphics chip the TNT was an incredibly impressive effort from a company which was long in the shadow of 3DFX for 3D graphics acceleration on the PC. With 3DFX not having a 32-bit color video card anywhere in sight, last week information started to surface on Nvidia’s next part, the TNT2, which will go head to head with the forthcoming Voodoo 3 chip from 3DFX. With most games being Direct3D these days, it will be interesting to see what happens over the next few months. Without question the TNT2 looks impressive on paper. We will likely find out more about this exciting accelerator at the Game Developer’s conference later this week. I'll keep you posted!

check.gif (1000 bytes)and x.gif (979 bytes)  The Wing Commander Movie
Ok, so Wing Commander bombed at the box office with only a $5 million rake, and with negative reviews and lukewarm word of month, it will be lucky to make anything over $15 million. (Half of its production costs). However, is the movie really as bad as Entertainment Weekly says? (They gave it an F). I don’t think so. Perhaps I’m cutting the film some slack because I know and love the computer game series, but the film actually pleasantly surprised me – Although admittedly my expectations were incredibly low. Sure, the script was confusing and there are incredibly hokey moments such as the Angel and Blair "You’re all right, Chris!" exchange in space that is one of the lamest moments of cinema I've ever seen, but as a whole the picture wasn’t the embarrassment it could have been. Sure, putting the Star Wars trailer in front of it was probably a bad marketing move because it makes the movie look like a crayon drawing by comparison, but the audience I saw it with on the weekend seemed to enjoy  the film. Not great, but not deserving of an F either.

check.gif (1000 bytes) Heavy Gear II
Activision’s first Heavy Gear game was nothing to write home about, in part because it was rushed out the door to make a Thanksgiving release date two years ago. However, Heavy Gear II looks to be a much more impressive product, in part because Activision delayed it past the holidays to add some finishing touches. I had a chance to play a late beta of the game last week and I was impressed with the attention to detail and the game’s 3D engine. (The same engine is used in the forthcoming Interstate ’82). Although the demo might not have ruffled your feathers, keep an eye out for the full product.

x.gif (979 bytes) Wild Wild West Game?
Believe it or not, a few companies are still trying to make games out of big feature film releases – I guess Capstone’s "Beverly Hillbillies" game didn’t scare them off. SouthPeak Interactive has tried to convert films like Men in Black to games and the result was atrocious. The Men in Black game had a lot of potential but the product ended up being no better than a Shockwave game you’d find on the movie website. Then SouthPeak signed a deal to do a game based on the Kurt Russell film Soldier, which totally tanked at the box office – The game might have even been cancelled, or at least it should have been. SouthPeak's latest effort is a game based on the summer blockbuster Wild Wild West starring Will Smith and directed by Men in Black helmer Barry Sonnenfeld. Some of these film properties are really incredible paleetes from draw hope; I sure SouthPeak doesn’t waste another good license, but their past efforts don’t leave a lot of room for hope.

check.gif (1000 bytes) GDC Keynotes
A few weeks ago I complained about poor choice of a keynote speaker for E3 this year, but I’m happy to report the Game Developer’s Conference has an incredibly exciting lineup of speakers this week. The highlight will be a special keynote from Mario creator Shigeru Miyamoto, and the week will also give us talks from Westwood Studios’ Louis Castle, the always-entertaining David Perry from Shiny Entertainment (creators of Earthworm Jim), and the first U.S. demonstration of the next generation of PlayStation from Sony. It should be an incredible week, and you’ll be able to hear all the insider scoop next week in the Gist List’s special GDC edition.

Until next week, that’s The Gist of It.

 Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice

Feedback on this editorial or a suggestion for a future topic?  E-mail: gistlist@gameslice.com

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