Force
Commander
This week brings the release of LucasArts' much-delayed real time strategy
game Force Commander, set in the classic universe (i.e. not Episode I).
At first blush the game sounds like a Star Wars fan's dream come
true: Command and Conquer meets AT-ATs and Snowspeeders.
Unfortunately what sounds like a dream is more like a nightmare
once you load up the game and see an introduction sequence that tries to
humanize the Stormtroopers – You never see them with their masks off in
the movies, but in Force Commander you meet your pal Brent (who also
doubles as a Stormtrooper). So much for suspension of belief.
But story concerns aside, Force Commander's major flaw
is what some may perceive as its greatest feature, a "versatile
camera" according to the box. If
there ever was a case in point to illustrate why a fix camera is needed in
a real time strategy game, this is it.
The interface for moving the camera is Homeworld-esque but is
hindered by the fact the ground terrain constantly gets in the way of the
camera and often flickers to black as you move the camera through hills.
There are things to like about the game, including the Star Wars
theme and an interesting spin on a game tutorial – which, in a moment of
drama aborts halfway through with an urgent mission – but ultimately the
camera problems (coupled with low-detail polygon models that are virtually
indistinguishable when you zoom out) cause Force Commander to be more toil
than is worthwhile in such a competitive genre.
Star Wars Online
While Force Commander might not exactly be game of the year material,
LucasArts has another game on the horizon that just might already be in
the running for game of the year in 2001: Star Wars Online.
What makes the game exciting – besides the fact it's a massive
online RPG – is the fact that Verant Interactive (Everquest) will be
creating the game. Although
details on the game are still few and far between, an article in USA Today
last week mentioned that two planets will be featured in the game which
will center around the time-period of Star Wars: Episode IV: A New Hope.
It's interesting that LucasArts would decide to move away from the
prequel world for the online game, especially considering that Star Wars:
Episode II is scheduled for release in May 2002.
It's commendable that LucasArts has decided to
work with a third party to develop the online game, and especially a group
as skilled as the team at Verant. The
combination of LucasArts' attention to detail with Verant passion for
online gaming is no doubt going to create one of the most talked about games
of 2001. Still, the game is
at least eighteen months away from release, and it's unlikely we will even
see the first images from inside the game world until later this year.
Nevertheless, it's hard to not get excited about the idea of
melding Everquest's play mechanic with Star Wars lore.
Next,
find out about the Command and Conquer: Tiberian Sun expansion pack >>>