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GameSlice Daily Editorial
Behind the Scenes of the Game Industry

The Week Ending April 5th

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gist2.gif (5915 bytes)
The Highlights and Lowlights
in the Game Industry            

Back and rested from the Game Developer's Conference, there's only about a month and a half until the entire industry converges on Los Angeles for the E3 convention. Thusly, over the next six weeks I'll be devoting the last Gist List entry to a game that should be on display at E3; one which I'm excited to see 'live' on the show floor. It could be a new product or one I'm excited to see again based on last year's presentation.  But now, here's The Gist of It for this week.

check.gif (1000 bytes) Quake 3 and Bond?
The industry trade paper MCVUSA printed a rumor last week that Electronic Arts will be licensing the Quake 3 engine and using it to create a James Bond game for the PC. Quake 3 + James Bond = A potential blockbuster product, although living up to Goldeneye will be no easy task. So far all the parties involved aren't commenting, but even if the game was just starting development, it probably wouldn't show up until the latter part of 2000. There's no news on whether it will be based on the forthcoming Bond movie "The World is Not Enough," but it's probably a good hunch – Mind you, the Tomorrow Never Dies PlayStation game from Black Ops is still in development. Nevertheless, what I'm really interested in finding out is which developer might be pegged to do the Bond game? Everyone knows that id Software doesn't license the Quake engine to just anyone, and I doubt EA would do the game internally. If you have any tips, send them my way. As if you can't tell, I'm terribly excited by the prospects of such a game.

check.gif (1000 bytes)The Kingpin Demo
Speaking of the Quake engine, kudos to Xatrix Entertainment for the Kingpin Demo launched online last week. The 100+ megabyte size is definitely prohibiting most gamers from downloading it, but it's definitely something you should check out on magazine cover discs. Visually stunning (the flame-thrower weapon is the best I've ever seen), and with racy content to boot, Kingpin is apt to turn quite a few heads. Xatrix has also added some unique elements to this first person shooter, including a conversation mode between characters and a pawn-shop where weapons can be purchased. Although I still think the environments are a bit too static and the explicit-language may wear thin in the full game, if Xatrix takes their time and puts the right amount of spit and polish on the concept, it could turn out to be a solid hit. Here's to hoping!

x.gif (979 bytes) The Unreal Demo Saga
You know, I guess I've been jaded by the whole Unreal shareware saga, but a friend of mine put it all in perspective this weekend. He was reading the latest Next Generation and mentioned that the Unreal Tournament ad suggests players "Download the Demo Now!" Come to think of it, these ads have been promoting the Unreal demo for over half a year despite the fact it has never been released. It appears that most of Epic's attention has gravitated toward Unreal Tournament, but what about Unreal shareware? There's the level pack coming soon and Unreal Tournament later this Spring, but where is the demo?

x.gif (979 bytes) SimCity Building Tool
A lot of you have been writing in complaining about the fact that the SimCity 3000 Building Architect Tool still hasn't been released, and I've finally decided that this is worthy of a mention.  The box of SimCity 3000 promotes a tool you can download to build your own edifices for the game, but it still hasn't been released two months after the game shipped! Although there's light at the end of the tunnel – Maxis promises it during April – it's a shame this was promoted on the box as a core feature of the game.

check.gif (1000 bytes)Shadow Man Screenshots
Shadow Man ScreenshotLast week you may remember I praised Acclaim's new 3rd-person shooter Shadow Man, and now I'm able to show you some images from the game that is due out for the PC, PlayStation, and Nintendo 64 this August. There are five screenshots available, and you click here to access the screenshot page. Let me know what you think! Of particular note is how far into the distance you can see – No more fog 10 feet in front of your face here!

check.gif (1000 bytes) Phantom Menace Games
In early February I had a chance to visit LucasArts outside of San Francisco to see the makings of the first two games based on Star Wars: Episode I The Phantom Menace, but I was sworn to secrecy by iron-clad Non-Disclosure Agreements. Last week LucasArts gave us the ok to unveil the games, and you can read my behind the scenes report on the two games, The Phantom Menace and Episode I Racer, on GameSpot in a Behind The Games story. Both games are schedule to arrive in late May and I'm particularly excited about Racer on the Nintendo 64 and The Phantom Menace adventure game on the PC. After seeing the 60 Minutes profile on George Lucas last night, I can't wait to see the movie and sit down with the games!

The E3 Outlook:
Elysium
I'm eager to see the progress on Cavedog's episodic adventure game from Betrayal at Krondor creator John Cutter at E3 this year.  Last year Cavedog showed a very early shell-of-an-engine up and running, and pitched the product as being an "X-files like series" with downloadable online episodes.  Cavedog has remained quiet for most of the year on this title, so it will be interesting to see what progress has been made.   It has a lot of potential to be a groundbreaking product.

And that's The Gist of It.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice

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