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GameSlice Daily Editorial
Behind the Scenes of the Game Industry

The Week Ending April 12th

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The Highlights and Lowlights
in the Game Industry            

Welcome to this week's Gist List. Although there haven't been a lot of new and exciting products to come out on store shelves as of late, expect a lot of announcements to trickle out of developers over the next month as they prepare for E3. The current philosophy is that a lot of companies want to trump their competitors by getting their products announced a few weeks ahead of the show. So far we haven't had a lot of big announcements, but this week's Gist List includes interesting information on a pair of highly anticipated games that won't be shown. Just what is E3 turning into? Find out about this, the latest gaming technology, and mini-reviews of a few new releases in this week's Gist List.

check.gif (1000 bytes) New Technology in Duke Forever
isven.jpg (14064 bytes)One of the most exciting new pieces of technology for games in 1999 will be multi-resolution geometry, which basically means characters will get incredibly detailed if you look at them up-close. Hence, as they move away from your eyes or the camera in the game, they dynamically reduce in detail, sometimes going from hundreds of triangles in the character model to only a few dozen at far distances. A few weeks ago Valve announced Team Fortress 2 will feature Intel's Multi-Resolution Mesh technology, which is also being used in Pandemic Studios' Dark Reign II for Activision. A competing technology is Sven's Multi-Resolution Geometry, which last week was announced as being implemented into 3D Realms' Duke Nukem Forever. It is also being used in Accolade's Slave Zero. Realistically this technology should allow for more detailed characters in games as well as more enemies and characters on-screen at once – Perhaps one day we will see a fully realized city in a 3D game featuring hundreds of citizens if this technology truly delivers.

check.gif (1000 bytes)Avoiding the E3 Demo
Last year I wrote an editorial that explained why E3 is, in many ways, a huge waste of time for some developers who have to spend months hacking together a demo that gets in the way of the real game development. (You can read that editorial here). With the sheer number of products being announced at the trade show, publishers and developers know they have to have something spectacular to catch the eyes of the press and buyers. However there is starting to be a backlash against the need for an "E3 demo" for well established game franchises. Take, for example, the fact that both Duke Nukem Forever and Prey from 3D Realms will be no where on the show floor.  And they won't be in a back room or on videotape either. 3D Realms' made the decision to forgo the madness of E3 a few weeks ago. Although this news will surely cause speculation about the current status of these projects,it exemplifies the latest thinking on trade shows: Only show something unless it's just about to ship or going to blow everyone away. I have no doubt Duke Forever will blow us away – Just look at the Quake 2 engine demo 3D Realms' showed last year – but we're going to have to wait a few more months to see it in action!

x.gif (979 bytes) GT Interactive:
Blaiming the Wrong Games?

The fact that Duke Forever and Prey won't be on display at E3 is probably not very good news for publisher GT Interactive. The company announced a massive loss for the 4th quarter of their fiscal year (to the tune of 50 million), and will immediately be relocating their operations from New York to Los Angeles. Believe it or not, GT blamed games like Unreal Tournament and TA: Kingdoms not shipping on time for their excessive red ink. To me this is just hypocrisy – GT needs to stop shipping B-grade titles like Dark Vengeance and Power Slide if they want to stay profitable. It's not that games are slipping – It's that they are shipping poor quality games. For proof of this point, look at a company like Electronic Arts. Sure, games are slipping, but they have such a strong lineup of titles it's no big deal when Tiberian Sun's ship-date slides to the summer.

check.gif (1000 bytes)Team Fortress Classic
Although Valve Software still hasn't given any hints of what they are working on beyond Team Fortress II – Let's hope a Half-Life mission pack is being planned – you've got to hand it to them for releasing a re-vamped Team Fortress Classic for Half-Life last week. Released online as a patch, if you haven't heard of Team Fortress think of it as a blend of Command and Conquer and a first-person shooter in a team-style setting. The game was originally developed as an add-on for Quake, but now the developers, some of whom hail from Australia, are working full-time with Valve on the sequel, due out later this year. But even with the sequel on tap, Team Fortress Classic is an incredible multiplayer addition to Half-Life that you should definitely check out.

check.gif (1000 bytes) Won.Net Online Game
Although it's not the You Don't Know Jack Netshow (still my favorite online game, by far), Won.net has quietly been developing some unique online content. Last year around Halloween they released The Cypher, an online adventure game that apparently had over 250,000 players. Now the same company behind the Cypher has created Spite, which is completely free to play online and features excellent production values including Realvideo content. You enter Rain City in the future and play either a reporter, detective, lawyer or spy and interact with thousands of other players online. Best of all, it's completely free – sub for some in-game advertising. The game releases a new "episode" every few weeks, and it has just started its run. You can start to play Spite right here.

x.gif (979 bytes) Nascar Revolution
Ok, I admit I have a pretty souped-up computer with a Riva TNT video card and Dual Voodoo 2s from 3DFX, so I was shocked when Electronic Arts' Nascar Revolution ran like a slide-show on my 3D accelerated PC. Even at the lowest resolution the graphics looked worse than what we saw three or four years ago in the Nascar game from Papyrus. What happened? I guess we all take for granted the fact that game engines run so well on high-end PCs, but Nascar Revolution is perhaps one of the worst pieces of programming I've ever seen. It's a stunning contrast to the splendid graphics in EA's Need for Speed III, which is an infinitely better game graphically -- and a heck of a lot more fun to play too.

The E3 Outlook:
Drakan
idrakan1.jpg (15752 bytes)Although Psygnosis has gone through a lot of changes in the past year, one game that still remains in the bullseye of my radar for this year's E3 is Drakan, designed by Surreal Software in Seattle. Announced at E3 last year (and originally due this past January), the game is a rich 3D action-adventure that features seamless ground and air-based combat. You play a character named Rynn who can use his sword on the ground to tear up enemies, but then you can hop on his dragon Arokh and take to the air to char the ground with your dragon's fire breath. The game is unique, visually stunning, and the bottom line is that it's just a lot of fun to fly around with the dragon. The game will be out in full force at E3, so keep your eyes peeled for information on this game. Here are five new screenshots to give you a peak at what Drakan looks like.

And that's The Gist of It.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice



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