In addition, the demos created for E3 are often not much more than
technology showpieces—it’s not like these versions of the games are
ones you’d want to take home and play for hours on end. Last year,
Sierra’s Half Life had a fantastic technology demo which really wowed
those who saw it, but in reality, what was shown at E3 was nothing close
to a real game. Still, the fantastic graphics and visual effects excited
everyone, and most of us even believed Valve when they said it would be
out by the end of 1997. Still, I’m sure Half-Life will have a fantastic
showing this year because much of the game will actually be in place as it
prepares for a Summer ship date.
Although a lot of developers complain about having to waste a good
month of their time creating a "mini-demo" for E3, today’s
publishers demand an impressive showing at E3 for any product, big or
small. Not having a major game on the show floor raises a lot of
questions, and as such sometimes games that clearly aren’t ready to be
shown (such as Activision’s Apocalypse last year) are pushed onto the
floor. With the point of these demos being to try to catch the viewers
attention within seconds, most designers spend weeks setting up specific
environments for the E3 demo, and in many cases they force technology to
be integrated before it’s ready. Namely, companies will start to
integrate character art, weapons and other elements into the game well
before they really would if E3 hadn’t been on the calendar.
E3 is definitely a pressure point for developers, and in some ways it
may spur them to put the petal to the metal and see if their game really
is going to work. Although all games with major publishers have to meet
certain performance goals (called milestones), the standards for an E3
demo are at an ultimate high. Unfortunately, because of the dire need to
show product to buyers and press, most publishers are forced to put all
their games on display, when often no more than half of them are really
ready for prime time. (Witness last year’s lackluster showing of
Daikatana, which was clearly on display well before it was ready to go
head to head with other 3D games that had been in development for years).
Tomorrow I’ll be back with a preview of some of the games to look out
for at the show, and news on some of the celebrities scheduled to appear,
including former New York Mayor (and People’s Court judge) Ed Kotch, and
everyone’s favorite FBI agent!
Thanks for reading,