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Editorial For: Thursday,
June 4th |
Daily editorial on trends in the gaming industry and hot topics. HERE Interested in the process of game development? Sound, graphics, code, and design are all covered in our game design section. HERE Back to Index HERE |
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E3 is a massive trade now, no matter how you look at it. Although some people who attend the show suggest it is already too long at three days, other suggest it needs to go for another day or two. But, no matter how many days the show runs, theres no doubt its hard to keep all the best games of the show on your mind, especially when some of the larger publishers have 25-50 new products they want to promote. It can be downright frightening as a press representative to show up to a booth and be ushered around to a slew of games for 30 seconds each as a public relations rep tries to cram all their titles into a half hour appointment. Smaller developers who champion quality dont have this problem names that come to mind include Blizzard, Westwood, LucasArts, Crystal Dynamics, and Shiny Entertainment but some of the larger publishers such as Cendant (Sierra et all), GT Interactive, Activision and Microsoft have so many titles its often hard to know where to start. However, this problem is intensified by the fact that most of the larger publishers dont want to pick favorite games but rather try to present all their titles equally. Although this is a great concept and no doubt eases tensions between developers its the nature of a major marketing department to pick their triple-A blockbusters and promote those titles more than others. For instance, Psygnosis had what was by far the best booth of the show this year They focused on five key titles and didnt even bother the press with their other dozen-odd games although they were available if requested. The same cant be said for other publishers who had far too many titles to present to the press in one fowl swoop and a lack of focus. Hence, I know I missed a number of key games at the show After writing up my list of "surprise games" from E3 on Monday, a lot of developers e-mailed me asking why their games werent included. Some games clearly juts didnt make the cut, but others were titles I wasnt even shown by the public relations department of major publishers.
I'll be back tomorrow with another editorial!
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