Why Toy With a Classic?
Yes, id could no doubt augment the Doom experience to include the
abovementioned aspects, but to this I ask, 'Why toy with a classic?'
When I saw Return to Castle Wolfenstein at E3, I had mixed emotions.
I think Gray Matter has done a great job creating a rich visual
world, but it bears little resemblance to the 90-degree walls of
Wolfenstein 3D. Indeed
Return to Castle Wolfenstein is nothing more than a name and a setting,
and I'm not sure I want to play a re-updated version of
a classic. If the game is good I'd love to play it, but why does it have to be Return to Wolf-3D?
If the game works, then I want to play it because it's an
engrossing experience, not because the name of a famous first person
shooter is on the box.
I think the new incarnation of Doom runs a similar risk.
In twenty years when I think of Doom I want to remember downloading
the 1993 shareware version – I don't want to have the pellucid
brilliance of that moment tarnished or clouded by a "restored"
version of the game that was released a decade later.
Even if the new Doom is an absolute masterpiece, it will still
inevitably be compared to its prequel. At the same time, it will look nothing like the original
because game technology has advanced so much since 1993.
The id Clout
All this being said, many of my thoughts are no more than idle speculation
at this point since id has been tight-lipped about their plans for Doom
– whether it will be a re-make, a re-creation, a sequel, prequel, online
only deathmatch game, etc. Furthermore,
the company has a number of talented artisans inside of its walls and I
wouldn't even begin to bet against them.
But at the same time, I am beginning to wonder what is to become of
the "id Software" brand. With
so many Quakes and Dooms, I almost wonder if the game names are making the
company and not vice versa. id
Software is a company that should have enough clout to sell games based on
its namesake alone – it's not like Steven Spielberg has to keep making
E.T. movies to be successful. While
there would be nothing wrong if Spielberg kept making excellent E.T.
flicks, it's also nice to see him cover a breadth of subjects in film.
I feel the same way about id.
But as id co-founder Kevin Cloud said in his online plan
file, it seems all id games are made under close scrutiny and amid internal
strife. In
many cases, tension can be healthy because it shows everyone cares about
the final outcome. In this
case, I just hope the final outcome is something that pays tribute to what
Doom was while also taking the experience to the next level.
It won't be easy to live up to these requirements, but id is one
company I've learned to give the benefit of the doubt.
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