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Editorial For: Wednesday, June 10th

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E3: How to Pick the Best Games

On Monday, a group of 27 judges, myself included, announced our nominees for the E3: Best of Show award. The winners will be announced in two weeks, but I’ve already received a lot of messages from developers who questioned whether the editors made informed choices when picking the nominees. I think so, but it’s obviously impossible for game editors to see each and every game on the show floor. Titles such as Duke Forever and Homeworld were guaranteed locks going into the show, but there were also some surprise titles (such as Tom Hall’s Anachronox and Psygnosis’ Drakan) which made a big splash with quite a few editors at the show and made it onto the list. Sure, there were pre-conceived notions about key games to check out at the show, but I think most editors are open-minded and looking to break the story on the next big thing. (We did so on a great new game called Urban Chaos from British-based developer Mucky Foot).

However, giving a "Best of Show" award is a tough thing to do – Do you rate games based on their potential or what is actually shown on the show floor? Some companies contacted me this week asking why their games weren’t nominated, and in many cases the problem involved a lot of near-finished product going head-to-head with game prototypes. Titles such as Grim Fandango from LucasArts looked very polished at the show, whereas titles like Total Annihilation: Kingdoms were merely a group of screenshots accompanied by a grand concept statement. It’s often very difficult to decide whether you should judge based on what’s presented over what’s promised or vice versa.

Some gamers have written to express their displeasure with the fact games nominated in most of the major categories are from top-of-the-line developers. Someone even accused me of taking the easy road in voting for the awards by simply selecting what products were shown by the triple-A developers out there. Although I think it’s true certain developers peak the interest of the press because of their reputation, I also spent a lot of time looking at new games from wet-behind-the-ears developers who are doing their first projects. Yet, especially when voting for games that are a year away, reputation does count a lot – Why was Tiberian Sun nominated over other RTS games even though its gameplay was still very much in development? Because the editors know that Westwood doesn’t release a real-time strategy game before making sure it’s balanced. Therefore, we could look at the technology on the show floor and, by extrapolation, imagine the balance of Red Alert coupled with Westwood’s new technology for the game.

I’m relatively happy with our list of nominees this year, and for those developers who are upset their games weren’t included, they should note that nothing precluded them from contacting all the judges involved with the awards and pitching their games to us over e-mail. Getting new products and companies noticed is often a two way street – both developers and the press have to be proactive in their approach. If there was more ambition on the part of the developers I think we would have seen some other interesting games on the Best of E3 list that weren’t from top-tier developers. But there’s no doubt about it: Reputation does play a role, although a game like Homeworld (nominated in three categories) is from a brand new developer with no reputation. Go figure.

The bottom line is that the Best of E3 awards is a good step for the industry – it gives companies a sense of accomplishment and gives gamers a good idea of the top games at the show. Although I’d never attempt to do a "top 25" list of games at the show as some of the other sites have – simply because it’s too hard to funnel thousands of products into one list – I think the idea of voting for the best games in certain genres is a positive trend for the industry and the consumer.

I'll be back tomorrow with another editorial! If you have a suggestion for a future topic, please drop me a line!

Geoff Keighley
Editor-in-Chief
GameSlice

Feedback on this editorial or a suggestion for a future topic?  E-mail: feedback@gameslice.com

 

 


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