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June 12, 2000

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Here are the latest highlights and lowlights in gaming for the week of June 12:

The Latest Half-Life Patch
It has become increasingly common in the gaming industry that developers release a game and then put out a patch only if they need to fix major incompatibilities or bugs.  It's quite uncommon that a game company will spend the time to patch a game in a way that actually upgrades its functionality.  If they do, such a feature patch is often turned into a "gold" version of the original game that must be purchased at retail.

However, taking after the id Software model of continuing to support the user community long after a game's release, I continue to be impressed by Valve Software's efforts at extending Half-Life.  Although the game is a year and a half old, the engineers at Valve are constantly working to improve the game's performance, as evidenced by the latest patch released last week which includes a massive overhaul of the online networking code.

At the same time, Valve keeps releasing new content and technology to the end-user community – just last week they put out a capture the flag game mode for the add-on pack Opposing Force.  The result of all this is a constantly evolving game community gradually progressing toward the technology in Valve's next projects such as Team Fortress 2.  

While many developers ship one game, patch it, and then go missing for the next 24 months while they develop a whole new iteration of technology, Valve's step-by-step model helps make sure there isn't the usual progressive decline of interest in a game.  Their ongoing support of the community is something to be commended.  (You can download the Half-Life patch through the in-game update utility.)

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