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Daily editorial on trends in the gaming industry and hot topics. HERE Interested in the process of game development? Sound, graphics, code, and design are all covered in our game design section. HERE Back to Index HERE |
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Well, I saw my good friend RTS the other day. He was hunched
in front of his monitor lassoing troops, building hundreds of tanks, and
looking downright bored. You know what I said? You need to get out more. If he does, RTS has a bright, bronzed skin, stud-muffin kind
of future. If he doesn’t, he’ll end up looking like the pasty-faced
folks I saw at E3. Here’s why. RTS game developers are spending way too much time looking at
themselves in the mirror. To
make their games better, they study RTS titles past, present -- and when
they can get their hands on them -- future. That’s fine, but it’s not
the key to that stud-muffin destiny. Innovation is. Now any developers readin Innovation, and its first cousin, inspiration, can be found
anywhere -- books, movies, Sarah Michelle Gellar -- but perhaps the easiest
inspiration can be found in other gaming genres. The key to real-times
strategy's future is the intelligent cross-pollination of genres. Not only
does cross-pollination breed good games, but strong sales. It's not
surprising: produce a RTS with strong role-playing elements and you not
only bag the strategy crowd, but role-players as well. No news there, but
it seems a difficult point for developers to grasp. Some folks, like Sweden's Massive Entertainment, are getting the message. Their "Ground Control" is THE FIRST RTS science fiction game to employ honest by-God military tactics. (Gamer's note: baiting an AI opponent or swamping a defense with Zerglings aren't tactics, merely gimmicks.) Massive dug deep into turn-based war gaming archives to pull out several features -- such as differing armor thickness on tank's front and sides, the ability to hide troops in tall grass, and the importance of combined arms -- and inserted them into smack dab into the middle of Ground Control. The result is an engaging game that challenges the brain as well as the click-finger, and attracts RTS folks AND wargamers. |
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Copyright 2000, Ola Balola LLC |
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