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Daily editorial on trends in the gaming industry and hot topics. HERE Interested in the process of game development? Sound, graphics, code, and design are all covered in our game design section. HERE Back to Index HERE |
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SSG's soon to be released Warlord's: Battlecry also borrows heavily from a sister genre to
innovate. Role-playing gamers have long battled through the next quest not because of cool spell effects, high polygon count or
3-D terrain, but because they care about the characters they control. It's
tough to love a horde of nameless swordsman, but Battlecry sinks gamers
into the soul of a hero -- a being they control throughout the campaign. A
being that grows more powerful and develops unique abilities, one that
will keep gamers playing mission after mission. I think that gamers will
reward SSG by sinking their bucks into
Warlords. Action games are the third genre that has a lot to offer
real-time strategy. Battlezone,
Battlezone II, and the Uprising
series have all shown promise and solid sales. Unfortunately for gamers,
the action-strategy vein has yet to produce that blockbuster hit that will
unleash the forces of gaming (and the attendant developer's bucks) upon
it. Talonsoft's Dogs of War, may
make a stab at those big sales, but the company has a history of tripping
on its shoe-laces when it steps outside the wargame arena. So, if genre inspired innovation is the wave of the future,
what won't work in the days to come? I think production-based RTS
has reached its high-water mark. Folks are tired of building factories.
They want to fight. Even games with production based systems -- such as the
upcoming Age of Empires II: The
Conquerors
-- often downplay resource gathering. Nauseating detail and
battlefields choked with hundreds of units are also passé. Both detail
and tank hordes fall under the heading of
what-use-is-it-if-the-game-moves-too- quickly-to-enjoy-it? Of course
everything is going 3-D, but that's not innovation, merely the current
price of admission into the gaming world. Real time strategy is at a crossroads. Those developers who back away from the mirror and walk into the sunshine of genre-inspired innovation will become the bronzed-gaming gods of the future. Their titles will not only be bought by strategy gamers, but by action, role-playing, and wargaming aficionados as well. On the other hand, those churning out the games whose claim to fame is "stunning 3-D graphics" or "control thousands of uniquely animated units," are doomed to sink into the dusty depths of discount bins, only sought by the pasty-faced, gaming hard core. If you'd like to comment on this article, send us feedback. |
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