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Sure it wasn’t going to be the next Half-Life,
but I wondered if BeachHead might be a fun little action game with good
graphics and lots of action. I
installed the game and started to play it.
It actually looked pretty good – there was a beach landing and
the troops started to run toward my protective bunker.
The helicopters began to fly above and I was starting to feel like
I was living in the world of Saving Private Ryan.
But then all was lost when I tried to move my gun turret.
The mouse control in this game is so imprecise it borders on
hilarious that someone would release a product so broken.
When you move the mouse left, the turret gently glides one way,
only to stop if you push the mouse a little bit in the other direction.
It’s hard to explain, but it’s absolutely appalling that a game
could control so badly…you can’t even target the enemy soldiers with
any precision. I give points to WizardWorks for publishing a game that
actually caught my interest. Those
were some nice screenshots. But
I still can’t get over the mouse control issue in this game. But mark my works: this
idea of a beach invasion game is a great one.
A small developer could do a really good version of this game with
a hot 3D engine. Sure it
would be nothing more than a simple action game, but I bet it would be a
lot of fun trying to single-handedly hold off an invasion. Next Week: The Gist List Advertising Review Next, Back to GameSlice > |
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Copyright 2000, Ola Balola LLC. |
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