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The Week Ending July 19th

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Welcome to this week's The Gist List. As we head into the heart of the summer, game releases will no doubt peter out (especially after public corporations hit their June 30th end-of-quarter), but The Gist List is still ready to rock and roll  Here are this week's items:

check.gif (1000 bytes) 3D Means Business
Even as recently as a few months ago there was a buzz around the industry that publishers would have to be insane to ship a 3D accelerated only game. Well, it looks like the tide is turning if The Phantom Menace and Episode I: Racer form LucasArts are any indication of where the market is at. Sure, the games have a built in audience of Star Wars fans, but the most interesting fact is this: The requirement of a 3D card isn't hampering sales. (It could be argued the games would be even bigger hits with software support, but the current sales numbers are still huge).  Many in the industry were worried that LucasArts was shooting themselves in the foot by making the games 3D-only, but the sales (Phantom Menace has been on-and-off as the #1 game since late-May) show that 3D-only games can be sustained top sellers. It's about time!

x.gif (979 bytes) Accessibility, Where Are You?
Ok I admit it: I hate to read manuals. The only way you are going to get me to read one is if I've played a game for hours, grown to love it, and then want to figure out the intricacies of the interface. However, I'm constantly annoyed how games require you to read manuals before you can even begin to understand the general game mechanic – In part, that's why I loved the initial tutorials in Dungeon Keeper II.   I think the reason a lot of games are inaccessible without first reading the manual is due to the fact interfaces aren't well designed. Far too many games (especially RTS titles) give the player too many interface options from the get-go. What ever happened to gradually introducing an interface to the player? Look at a game like Zelda on the N64 that stars off as simple as one can get and then adds layers onto the basic game mechanic. Unfortunately, most PC games don't do this, or if they do, the game is laced with a hugely complicated tutorial – by the time you come out of it, you feel like you've just memorized the periodic table. Accessibility is king.

check.gif (1000 bytes) Worms Armageddon
Here's a little game from British-developer Team 17 that really caught my eye. It sort of feels like the Shareware game Scorched Earth cross-pollinated with Lemmings. Published by Microprose, the series has been around for a few years, but this is the first one that has really caught my attention. Perhaps part of the reason why I turned my eye to it has to do with the wonderful advertisement that's been running in PC game magazines. It's clear, vibrant, and a testament to how game advertising can be done the right way. Nevertheless, I urge you to at least check out the demo of Worms Armageddon (it's on quite a few cover discs this month or you can download it online here).

x.gif (979 bytes) Installation Programs
Some of you will no doubt think this is a minor gripe, but I'm sick and tired of poor install programs. Does anyone remember the incredibly rich and immersive installation program for Command and Conquer under DOS? You almost felt a part of the game as data was being copied to the hard drive. Sure, a lot of companies no doubt have "super-duper installation program" way down on their priority list, but it's an important part of the gaming experience, and most of all, a fantastic marketing opportunity. Some companies have made the huge leap (insert strong sarcasm) and included music in the background of the installation, while others have featured concept artwork and pleas to fill in the registration card. Heck, I think Hexen II included a CGI-introduction movie as part of the installation. But put simply, I think publishers and developers undervalue the installation experience. It doesn't have to be a situation where you click "Full Install" and go off to do other things. To the publisher, you can have a captive audience for a few minutes if you make the installation compelling. (For what it's worth, rumors have it that Westwood's introduction to Command and Conquer: Tiberian Sun is going to blow your socks off).

check.gif (1000 bytes) Half-Life and Jackie Chan
While I was on vacation I came across an advertisement in a mainstream magazine for New Line Cinema's Rush Hour on videotape that had an interesting promotional partner: Half-Life from Sierra Studios and Valve Software. Although this type of cross-promotion often occurs in the console arena, it's rare that a PC game would have such an impressive tie-in offer with Jackie Chan and Chris Tucker's hilarious 1998 action-comedy. Kudos to Sierra for thinking outside of the box and putting this promotional deal together – These are the types of arrangements that will move PC gaming more into the mainstream and further help a title like Half-Life reach a whole new audience.

x.gif (979 bytes) S3TC Compression
On the technology side of the fence, a few months ago I wrote about my excitement for S3's new texture compression technology that allows for stunningly detailed textured in games like Unreal. Unfortunately up until this point I've been unimpressed by S3's ability to leverage this technology into a product consumers want to buy. Although there are some S3 cards out there today with support for the technology, they are, unfortunately, on the lower-end of the performance strata, whereas most gamers who care about texture compression are on the high-end. (It also doesn't help that Unreal Tournament, the first big game to support the technology, has been subject to delays). I really thought S3 had an impressive piece of technology, but so far it appears they aren't leveraging it into the right market spaces and before we know it another competing technology is going to take precedence if S3 doesn't get their act together.

I'll be back next week with more news and views from the gaming industry.

And that's the Gist of It.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice



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