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Behind the Scenes of the Game Industry

The Week Ending July 26th

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Welcome to this week's Gist List that looks at the highlights and lowlights in gaming.

check.gif (1000 bytes) Episode I: Rogue Squadron
Last week news arrived that LucasArts was set to release a patch for the PC version of Rogue Squadron that would let gamers fly the Naboo Fighter from Episode I (
download the patch here). Although this was exciting news for PC gamers, I think it's even more impressive the Nintendo 64 version of Rogue Squadron also has the Naboo Fighter that can be accessed by entering a code on the main menu (read the code here). What's remarkable about this is the fact that LucasArts had the foresight to include the Naboo fighter in Rogue Squadron (which shipped last November) for the Nintendo 64 and keep it a secret for such a long period of time. Way to go!

x.gif (979 bytes) Embedded Demos
Last week I sat down to play the final version of Kingpin, and after starting the game I was remarkably unimpressed that it starts off at the same spot as the start of the demo that was released a few months ago. Now, don't get me wrong, the demo was great, but I have no interest effectively re-playing the entire demo before I'm allowed to see the new levels in the game. Game companies far too often do this with demos, and I'm sick and tired of the practice. Here's an idea: When you finish the Kingpin demo (or any demo like it), there should be a code listed that you can hold onto until the full game comes out. Then when you buy the full game, you just enter the code and immediately start playing where the demo left off. Of course the best idea is to create a demo with all new content (like Half-Life: Uplink), but this is often impractical to pull off before a game ships.

check.gif (1000 bytes) New Quake 3 Test
I've got to hand it to id Software because the latest version of Quake 3 Test is starting to show dramatic signs of improvement, especially in terms of the user interface. I was floored when I actually saw a mouse-driven menu in an id product, and I'm excited  to say that Quake 3 finally makes joining an Internet game almost a single-click experience like Half-Life thanks to an impressive menu that lists all the available servers. I think these small interface improvements make Quake 3 much more accessible to a larger segment of the gaming market, and I was incredibly impressed at how fast the game ran on a 56K modem even with 16 players on a map. Although I still remain concerned about the "single player" aspect of Quake 3: Arena, the test version shows that id is making some welcome improvements to the game and interface model. You can download the new version 1.06 of Q3Test here

check.gif (1000 bytes) GangBang Mode
Speaking of online multiplayer games, you've got to hand it to Xatrix for the GangBang mode in KingPin which is at least takes some creative license with the oft-copied capture the flag mode for online multiplayer games. It seems that there is little innovation in the online arena in terms of fun team games that don't involve capturing the opposing team's flag. At least GangBang adds another layer to the online team-play motif, and here's to hoping that more developers will opt to take capture the flag to a new level and create deeper team-oriented multiplayer experiences.

x.gif (979 bytes)The Summer Slump?
It's a commonly held belief among software companies that releasing a game in the summer almost renders the title DOA. In essence, everyone thinks that gamers are out at the beach for the summer and not interested in playing games. (Yes, a number of marketing executives had told me exactly that). Although games sales are always skewed towards the holidays (about of 2/3rd of all game are sold during the last quarter of the year), is summer really such a bad time to release a game? The movie industry releases the biggest blockbusters in the summer, and most of Generation Y is out of school for the year and ready to play. Despite these facts, game publishers (especially in the PC industry) think releasing a game in the summer is almost taboo. The facts speak for themselves: For the months of July and August there are very few new games scheduled to be released – Most games will arrive in early September during the back to school rush. Is it a smart decision to leave the summer game slate almost completely blank? I don’t think so.

I'll be back next week with more news and views from the gaming industry.

And that's the Gist of It.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   Is there a game that gist doesn't cut it or one that does it gist right?  E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice



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