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I’ve wondered before and I’ll wonder again: Why
haven’t I played a good first person shooter since Half-Life? While Voyager: Elite Force looks like it might finally end
the lull of good action games, last week I had a chance to
play the demo to another first person shooter vying for the action crown:
Kiss: Psycho Circus. The
heavily promoted game from a group of ex-Ion Storm employees has a lot
going for it, but ultimately the demo let me unsatisfied. Developer Third Law Interactive has done a good job
de-Kiss-ifying the game – in other words, this actually feels like more
than a rock concert come to life.
That being said, the demo provides little insight into the comic
book world of the game, and it appears as if the actual levels have little
depth beyond the goal of mowing down a legion of enemies.
On the positive side, some of the enemies are well designed,
especially those that continually spawn offspring. The result is a
screen filled with hordes of baddies, many of which are incredibly light
on artificial intelligence. Unfortunately the level design is also anything but
inspired, feeling rigid and lacking the architectural detail we’ve
come to expect from top-quality first person shooters.
Yes, the environment of the game is supposed to be surreal, but the
actual level design often borders on being something very realistic:
confusing. Time and again I
found myself getting lost in the levels, void of any sense of where to go
next. That’s never a good
sign. Based on the demo, there doesn’t appear to be anything drastically wrong with Psycho Circus. But at the same time, there doesn’t seem to be anything particularly memorable or unique about the gameplay. Of course the full game might be different, but as it stands, KISS ends up being yet another forgettable first person shooter. Next, Quake-Myst > |
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Copyright 2000, Ola Balola LLC. |
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