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GameSlice Daily Editorial
Behind the Scenes of the Game Industry

The Week Ending August 9, 1999

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Welcome to this week's Gist List that looks at the pulse of the gaming industry.  Here's what's on tap this week:

check.gif (1000 bytes) Alice in Wonderland 3D?
This month's Computer Gaming World broke a great story on their news page, detailing former id Software designer American McGee's plans for a twisted 3D version of Alice in Wonderland that he will produce with Electronic Arts.  The article goes on to all but confirm he will use the Quake III engine for the project, and you have to admit the idea of creating a dark version of this whimsical fairy tale definitely could turn into something special.  However, what got me most excited about the game – which still hasn't been officially announced – is the secret Electronic Arts website located here.  It's one of the best teaser sites I've ever seen and I urge you to check it out…admittedly the site raises more questions than answers.   This definitely looks like a game that will be on my radar map for some time to come.

x.gif (979 bytes) So Many Stark Trek Games
In leafing through a couple of recent game magazine, it occurred to me that there must be at least a half-dozen Star Trek games in development.  Interplay has a slew of titles in development, as does Activision, not to mention developer Collective Studios' relatively unknown Unreal engine based Deep Space 9 shooter.   Although some of the games look impressive (especially Activision and Raven's Quake III powered Star Trek: Elite Force), I'm worried that the market is just going to be inundated with Star Trek titles come the end of the year.  In addition, we have to consider the fact that there hasn't ever really been a good Star Trek game.  Although I'm sure a few of these games will end up hitting the mark, I get a sense that there are going to be far too many Star Trek games coming out.   With titles like Klingon Honor Guard sullying the franchise name on the PC, you can't help but wonder what all these other games are going to do to the Star Trek namesake.  Here's to hoping!

check.gif (1000 bytes) and x.gif (979 bytes) Olympic Games
Last week Eidos announced that they had secured the Olympic license for the next six years.  Immediately I had a mixed reaction to this news.  First of all, I've always said that the Olympic games are truly one of the best game themes.  Anyone remember the old Epyx titles Summer and Winter games?   Those were IBM PC Jr. titles from the 80s that were a heck of a lot of fun to play.    Sega's Decathelete for the Saturn was also an incredible game in part because of its wide-variety of sporting events coupled together.   Therefore, if Eidos really puts their thinking cap on and does the Olympic franchise justice, we could be in for a treat.  After all, the Olympics offers a versatile lineup of sports that when coupled together can make for one great game.  However, I'm worried that the Olympic license may have been purchased just for its market value, as there have been a number of Olympic games from past years that didn't live up to expectations. (Some of those games were from U.S. Gold, now part of Eidos).  I wish Eidos luck in producing solid Olympic games, but let's just hope they aren't buying a name for the name's sake (anyone care to say Braveheart?).

check.gif (1000 bytes) Driver
It's seldom that a PlayStation game captures my attention, especially when I have to compare them to souped-up 3D accelerated titles on the PC.  Regardless of this fact, the PlayStation version of Driven from GT Interactive and Reflections caught my eye.  It's probably best described as Gran Turismo meets the driving segments of the original Die Hard Trilogy, and truth be told, it just boils down to a lot of fun racing action with car crashes, cop chases, and stunt driving.   Although I have to admit some of the controls – especially the difficult spin maneuvers – take time to master, in the end the game gets addictive, in part thanks to a variety of play modes from the story-driven Underground to the less-structured training missions.

x.gif (979 bytes) GT Interactive
Although GT Interactive just released Driver (and shipped a million copies of it), things don't look very good for a company that was once one of the top 5 software publishers.  Flush with cash flow concerns, GT has all but had to open themselves up to acquisition talks (latest rumor: Hasbro will buy them).   Although GT never really had a particularly strong lineup of software, they hit a few goldmines, namely the Duke Nukem franchise.  Still, their sporadic success was not enough to make up for a number of poor acquisition decisions such as the purchase of Twisted Metal developer SingleTrac.  (They floundered with two highly forgettable pseudo-racing games last year and currently have no other titles announced).   However, at the end of the day GT is a testament to the fact that even the largest publishers need solid internal development teams and can't rely on external developers to make the company prosper.  It will indeed be very interesting to see what happens to GT over the coming months.

check.gif (1000 bytes) PC Accelerator
Hats off to PC Accelerator, Imagine Media quirky game magazine that has slowly but surely shown massive growth in readership over the past year.  Although I have to admit to feeling that the magazine sometimes goes over the top in their mixing of celebrities with games – there are just a few too many bikini-clad models on display with no relevance to the industry  – you have to admit their sense of humor is second-to-none.   While all the other PC magazines take a very professional tone, PC Accelerator has their own spin on the gaming industry.   Take, for example, their hilarious E3 wrap-up story in the August 1999 issue, which is probably one of the most to-the-point accounts of what E3 is really like for a large segment of attendees. If anything, the magazine has a flair others don't.

Your Ideas?
Do you have a suggestion about something that should be added to next week's list?   E-mail
gistlist@gameslice.com and we'll consider your suggestion.

Thanks for reading!

Geoff Keighley
Editor-in-Chief
GameSlice



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