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Last week I was playing FreeSpace 2, the incredible flight sim from Volition that was hugely under appreciated by gamers. Even today the graphics are impressive and I got to thinking, “You know, this game engine would have been perfect to license to other developers.” While we sometimes see internal teams at a developer sharing flight-sim technology, I’ve never heard of a flight-sim engine that a developer can buy for a few hundred thousand dollars. I wonder why that is? After all, we’ve seen a huge jump in the number of first
person shooters over the years, but the number of flight sim games seems
to be relatively limited. I’m
sure part of that has to do with the lack of a good engine developers can
license in order to build a flying game.
I remain convinced that someone could still license an engine
like FreeSpace 2’s and make a really impressive flight-sim.
It’s food for thought. |
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Copyright 2000, Ola Balola LLC. |
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