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I think a lot of developers have long wanted to reach for the
holy grail of a replayable game – a single-player experience that
players can keep going back to time and again.
You may remember that Westwood’s over-hyped Blade Runner promised
something along these lines – “the most replayable game ever” –
because many believe that replayability leads to better value. Of course there is also the argument that adding
branching stories, distinct character classes, and other pick-and-choose
options to a game will make the experience that much more real for the
player – you’ll feel as if the game is really molding itself to your
choices. But realistically,
aren’t five sides in a RTS game just a few too many? (As is the case
with WarCraft III). Don’t get me wrong, I’d love to have five fully playable
sides in a game. But at what
cost? With more sides comes the need for more resources, more
development time, and more play balancing.
A game that could be released in 18 months with two sides might
take twice with four sides. Is
the wait worth it? I’m not
sure, but it pains me to see developers slogging away on unique aspects of
games that most players won’t ever see.
Maybe games today are just too ambitious. Next, What Happened to Origin? > |
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Copyright 2000, Ola Balola LLC. |
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