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Elite Force succeeds
as a game because all the elements collectively build into a rich
interactive experience. The
graphics and sound are right up there with what you’d expect from a
Raven game (read: excellent production value), but what sets this game
apart from Raven’s previous efforts is the great verisimilitude to the
Star Trek universe and an excellent story that gives the game a holistic
feel. Halfway through the
game you no longer feel like you are playing through a number of disparate
levels -- There’s a sense of structure; you feel compelled to keep
playing and move the story forward.
Most importantly, the in-game cinematics don’t feel campy or out
of place, as if often the case in action game.
No doubt the use of the real Voyager actors adds needed
authenticity to this area.
All this being said,
the game is still not finalized, and therefore the play balance and enemy
artificial intelligence are both subject to tweaking. Nevertheless, Raven would have to work very hard to screw up
this game during the final few weeks of development. As it stands, I expect most action gamers to immensely enjoy
this title, which is admittedly a bit on the short side. However, I hope gamers realize they’d much rather have
compelling 15-hour gameplay experiences as opposed to mundane 50-hour
ones.
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Copyright 2000, Ola Balola LLC. |
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