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By: Geoff Keighley

August 21, 2000
Page 3 of 3


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Electronic Arts: PC Fall Lineup
Last week, Electronic Arts summoned online game journalists to its San Francisco, California offices in order to preview its upcoming lineup of PC titles for the holiday season.  EA chose to focus on three key titles: Westwood’s Red Alert 2 (October), Alice (Fall), and The Sims expansion pack, Livin’ Large (end of August).  Noticeably absent were Black and White (November), James Bond: The World is Not Enough (now a 2001 game) and other prominent E3 titles such as Clive Barker’s Undying and Need for Speed: Motor City, presumably pushed back into the new year.

That being said, all three of the PC games shown in extensive demos look to be triple-A blockbuster releases.  Here’s a brief overview:

The Sims: Livin’ Large


The Sims: Livin' Large Screenshot Gallery

Livin’ Large is a fantastic addition to the Sims family and it’s amazing what Maxis has been able to cram into an expansion pack that only started development in March.  In addition to a ton of new objects and themes (from castles to Austin Powers-ish 60s retro), notable new features include a genie (make a wish and see how it changes the game environment…for good or bad) and an expensive robot that can take care of keeping the house clean once purchased.

Red Alert 2


Red Alert 2 Screenshot Gallery

Westwood’s Red Alert 2 is easily shaping up to be one of the biggest surprises of 2000.  The company learned its lesson after hyping Tiberian Sun to no end, and as a result, Red Alert 2 is actually coming out amid a noticeable lack of buzz – probably a good thing.  But after spending a good deal of time with the game, I’m confident in saying it should please Command and Conquer fans.  Whereas Tiberian Sun lacked some of the panache that made the original Red Alert so popular, Red Alert 2 has a ton of interesting strategic units (giant squids and tesla troopers that can power a telsa coil themselves when the base power is down), along with unique gameplay tactics (garrisoning buildings and a chronosphere that can be used to engulf six enemy units, allowing you to drop them into the water).   

Westwood has even upped the ante when it comes to the game’s full motion video cut-scenes.  Now these videos almost play out as a self-parody, with over-the-top antics on both the Russian and Allied side.   If anything, the video sequences are certainly memorable.

While it remains to be seen whether Westwood can effectively balance all these unique units, there’s little doubt that Red Alert 2 picks up right where Red Alert left off, promising unique strategies and high-stakes action.

American McGee's Alice


Alice Screenshot Gallery

F
inally, the surprise of EA’s event was Alice, the 3D action game loosely based on Lewis Carroll’s Alice in Wonderland universe.  While I wasn’t particularly sold on this game at E3, what the developers were showing at EA was much improved and looks to be on target for a fall release.  It’s nice to see the Quake 3 engine being used for something more than a sci-fi action title with lasers and cold metallic corridors, and if the inherent risk in doing a title like this pays off, expect just about every fairy tale in your local library to be given the “3d action game” treatment.  It’s a great concept. As for the game, Alice looks to have a number on interesting visual tricks up its sleeves, and the character animation (especially of Tweedle Dee and Dum) looks to be memorable.   I still question how much truly gripping gameplay we’re going to see beyond the visual tour-de-force and neat premise, but there’s no denying that Alice has the potential to be one of 2000’s biggest games if all the pieces fall into place.

Next Week: The Gist List Ad Review

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