|
|
Back to Index HERE |
|||||||||||||
|
What's going on here? Are
the new levels of AI so advanced that they somehow subvert our conscious?
Are enemies so wise that they just pretend to play dumb?
I don't think so. What's
happened is that "advanced AI" has come to mean absolutely
nothing. Believe me, when was
the last time you finished playing a game and said, "Wow, the AI in
this game was fantastic! I mean, I can't believe how smart the
enemy were." Exactly.
That’s my point. The
AI in games today is competent, but it certainly isn't anything that
should be promoted to no end on every game box. Part of the problem involves the fact that developers have to re-write enemy artificial intelligence from scratch for most games. That doesn't make sense, does it? When you think about it, enemy AI is almost the same in every game – the foes should work together as a team, run through available options of attack, and then pick one. But that never happens. Some RTS games present reasonably interesting attack patterns from the opposition, but first person shooters and flight sims still lack any real sense of enemy wit, in part because it takes the developers months to write AI that is competitive with other games out there. That's wasted time. Developers should spent time improving AI through an iterative process that builds on previous work. Some developers do this on sequels and such, but most don’t. Nevertheless, expect marketers to continue to promote
"advanced new enemy intelligence."
Just remember what it means on a box: absolutely nothing. |
|||||||||||||||
Copyright 2000, Ola Balola LLC. |
|||||||||||||||