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Players of the demo
are sent on a short mission to stop a henchman from destroying the
governor’s mansion while Eliane goes to town hall to get herself undeclared
as being dead. (It’s a long story; the demo fully explains).
The major change for this Monkey Island game is the introduction of
a keyboard-only interface as was used in Grim Fandango.
While the game does support joysticks and gamepads, I’d imagine
the majority of players will use the keyboard.
There’s no question this interface takes it time to get used too,
especially in a Monkey Island game.
True, navigating Guybrush a la Alone in the Dark allows you to feel
more a part of the character, but after running into objects and having
trouble navigating up stairs in the demo, I’ve come to realize that the
mouse interface sure is missed this time around. Still, the new interface means that Monkey 4 is in the
perfect position to become a console title down the road. Still, the interface
concerns are only a minor gripe for what is otherwise a great demo. Of
particular note is LucasArts’ decision to release three different
versions of the demo, ranging in size from 34 to 120 megabytes.
It’s nice to see a company that actually thinks about those users
who would like to experience the demo but can’t spend the time to
download 120 megs. Let
this be a lesson to all those developers who ship out huge demos and
don’t even think about stripping out the cinematic and voice files for
online users. |
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Copyright 2000, Ola Balola LLC. |
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