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The Week Ending
November 15,
1999 |
 
Daily editorial
on trends in the gaming
industry and
hot topics.
HERE

Interested in the process
of game development? Sound, graphics, code, and design are all covered
in our game design section.
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Quake
3 Tour Bus
Two weeks ago I had a
chance to visit the Quake 3: Arena tour bus, which has been traveling
across the Western United States for the past few months. Although the idea of a bus traveling around the country to
promote a game is nothing new (Starsiege: Tribes had a similar promotion
last year), I have to admit to being very impressed with the whole
experience. Best of all,
visitors to the bus receive an advanced look – and a chance to play –
two maps which have yet to be released on the Internet by id.
After having a practice round on one map, you get a chance to move
onto a labyrinth-like castle map for the actual deathmatch game against
other fans on the bus, with a 20 frag limit.
Besides offering an exclusive peak at new game content, I think
these bus tours serve as a great way for fans to
unite and get to know each other. Let's
hope the Quake 3: Arena bus tour is a sign of things to come!
Delta
Force 2
Let me tell you a
little story about a company named Novalogic.
It was circa 1993, and there I was, playing this incredible new
helicopter game called Comanche, which used a nifty graphic trick called
voxels to create vast and realistic landscapes.
All told, Comanche was a great game.
Now, six years later, Novalogic still seems sold on voxels, despite
the fact the entire game industry has moved toward 3D acceleration.
Case in point: Delta Force 2, Novalogic's second entry into the
much-contested tactical simulation niche of the market.
I have to admit that Delta Force 2 has a lot going for it in terms
of the variety of missions and Internet voice support out of the box (the
game even comes with a headset). Unfortunately, all
this doesn't matter one iota, because Delta Force 2 is a voxel-based game.
There I was, just a few days ago, loading up the game and being
dropped into a pixilated environment.
To add insult to injury, the frame rate was as slow as molasses on
a P2400 in 640x480 resolution. Sure,
I may seem shallow, but when a game's graphics are so behind the curve,
does the rest of the game really even matter?
The graphics in Delta Force mar the gameplay experience so much
that it doesn't matter what's beneath the surface.
I think Novalogic has the talent to pull off a good tactical combat
game, but the first thing they need to do is drop those darn voxels!
Indy's
Holy Grail
Although I seldom
venture into discussing game marketing outside of my advertising Gist
List, I can't help but spend some time this week congratulating LucasArts
and Product Marketing Mananger Tom Byron on the fantastic campaign
developed for Indiana Jones and the Infernal Machine, arriving in stores
next week. You may remember I
praised the game's teaser ad with an "A" rating a few weeks ago. Now, I can't help but give the whole campaign a big thumbs
up. The latest 2-page ads to
hit the gaming magazines are fantastic, the box art looks incredible, and
best of all, LucasArts has put together what I'd argue is one of the best
video trailers of gameplay I've ever seen.
Most game trailers in this industry are nothing more than a
haphazardly assembled hodgepodge of boring gameplay footage, but this
trailer breaks through the clutter thanks to impressive action sequences,
great editing, and some help from John Williams' famous Indiana Jones
theme music. If you're looking for one of 199's most salient
marketing campaigns for a PC game, look no further than this one.
I simply cannot wait to play the game – Let's hope it lives up to
the excitement generated by the marketing material.
You can check out the video trailer and other Indy information here
at the official site.
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