Welcome to this week's
Gist List. Please note that
due to the release dates of some major holiday games slipping into 2000,
our "Big 8 Holiday Games" feature will now appear next Monday.
In its place, we present this week's Gist List:
Baldur's
Gate 2
Without question, the
gaming industry is rife with premature product announcements.
You know the drill: On
the heels of a hot selling game, the publisher will announce a sequel is
in development before they've even started to create the next game design.
Well, imagine my surprise last week when Interplay and Bioware
announced Baldur's Gate 2 and actually had impressive screenshots to show!
Although
I'm sure no one was exactly surprised by the announcement, it was nice to
see the official unveiling was held until something substantive was
available to show. Based
on the initial screenshots, it looks like Baldur's Gate 2 is going to be
a worthy successor to the original and feature some stunning visuals.
It's currently scheduled to be released in late 2000.
and
The
Indy Demo
Yes, I know, yet another
mention of Indiana Jones! Well,
I had a chance to play the demo of the game, and
unfortunately the news is disappointing.
Although I admit to being impressed with the graphic engine for the
game, Indiana Jones and the Infernal Machine suffers a fatal blow when it
comes to control of the character from the third person perspective.
It seems the developers at LucasArts decided to use a detailed
animation system for Indy that is aesthetically pleasing, but a nightmare
to control. Players can't
combine movements, which means you can rule out using your whip while
jumping, or even using your lighter while you crawl up onto a ledge (see
accompanying screenshot). From
the looks of it, the game features some great puzzles and environments, but
it is unfathomable to me why all this effort would go toward a game that
is tedious, if not downright frustrating to control.
Thankfully, the demo ends with an exciting jeep sequence where Indy
is required to drive over bridges, running over enemy soldiers in the
process. I find it somewhat
ironic that the jeep driving controls are perfect, whereas the
main character's controls are so lacking.
However, at the end of the day the jeep sequence is not enough to
redeem this game from the curse of poor control, not to mention the
frustrating opening puzzle that had me running around a square room for
over 45 minutes!
Lara Gets Dumb
Last week news broke
in the Register, a British paper, that Eidos is now planning to "dumb
down" the U.S. version of Tomb Raider, mostly due to the fact Eidos
believes Americans have shorter attention spans than other gamers around
the world. The question that
beckons is a simple one: Why? I
think Eidos would be hard-pressed to find empirical evidence of such a
fact, and my guess is they decided to take this action because Tomb
Raider's sales are lagging. It's likely that some some gung-ho marketing exec blamed the
"hard" puzzles for the lack of sales. Well, I've got news
for you: Don't blame the
puzzles, but rather blame a game series that hasn't evolved since the
original game was released in 1996. I have no doubt that a cutting-edge and innovative Lara Croft
game could be a huge hit, but for some reason Eidos and Core Design keep
re-hashing the same game engine time and again.
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