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Whenever a game gets
cancelled, reaction can be split into two groups: those that are upset
that a game they were looking forward to will never see the light of day
and those who are happy a company has the guts to admit a product isn’t
quite up to snuff. I tend to
always fall into the latter category, given that we’ve seen so many
disappointing games thrown out onto the market in a futile attempt to
recoup development costs. By
deciding to pull Obi-Wan off its PC release slate, LucasArts is putting
its foot down and saying it doesn’t want to erode player loyalty to the
Dark Forces/Jedi Knight legacy by releasing a game that doesn’t live up
to expectations. That’s not to say
that Obi-Wan couldn’t have lived up to expectations, but it seemed clear
the game wasn’t going to deliver the same type of experience Justin Chin
and Ray Gresko created in Jedi Knight.
At the most recent E3, Obi-Wan’s technology looked somewhat dated
in comparison to other 3D shooters, and the gameplay seemed much more
methodical and adventure-ish than what first person shooter fans expect
from an action game. In
addition, given the backlash over Episode I, it remained questionable
whether PC gamers wanted to have another experience walking through Theed
Palace and battling Darth Maul with a lightsaber. That being said, it
looks like Obi-Wan might re-appear as a next-generation console title in
the future, so perhaps we will get to see parts of the game. In a roundabout way, let’s hope Obi-Wan’s
cancellation signals that LucasArts really does want to deliver another
triple-A blockbuster action experience to follow-up Jedi Knight.
I, for one, would love to see a Quake 3 (or LithTech) powered Star
Wars game with Kyle Katarn back to his old tricks. |
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Copyright 2000, Ola Balola LLC. |
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