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NOTE: THIS PAGE WILL BE REVAMPED SOON

Sept.   27: PSX2, Sierra and 3DFX Woes 
Sept.   20: The Big 8: Quake 3, and 7 more
Sept.   13: Game Ads: AOE2, Nocturne, etc.
Sept.     6: Drakan, Braveheart, Notre Dame 
August 23: Sega Dreamcast: A Hit?
August 23: Sovereign, Everquest
August 16: The Latest Game Ads
August 9:  Tiberian Sun, System Shock II
August 2:  Star Trek Games, Driver

August 23, 1999
This week the Gist List looks at Sovereign, the new online RTS from the creators of EverQuest; R.I.P Game Rumor Sites; What's the Deal with Add-ons?; Test Drive Exploitation, Tiberian Sun's direct modem play; and much more!
GET THE GIST OF IT!

August 2, 1999
This week the Gist List looks at Star Trek games, Olympic games, the new racing game Driver, things going awry at GT Interactive, and the exciting premise of Alice in Wonderland 3D?
This week the Gist List looks at Star Trek games, Olympic games, the new racing game Driver, things going awry at GT Interactive, and the exciting premise of Alice in Wonderland 3D?
GET THE GIST OF IT!

July 26, 1999
This week the Gist List looks at Bugie Software's Oni and Halo, Tomb Raider IV, Non-Violent Games, GT Interactive, Half-Life's Woodstock-of-sorts, and a missing game developer.
This week the Gist List looks at Bugie Software's Oni and Halo, Tomb Raider IV, Non-Violent Games, GT Interactive, Half-Life's Woodstock-of-sorts, and a missing game developer.
GET THE GIST OF IT!

July 19, 1999
This week The Gist List looks at Kingpin, the Rogue Squadron Patch, the Summer game season, Quake 3 Test, and a hot new multiplayer mode.
This week The Gist List looks at Kingpin, the Rogue Squadron Patch, the Summer game season, Quake 3 Test, and a hot new multiplayer mode.
GET THE GIST OF IT!

July 12, 1999
This week The Gist List tackles the issues of 3D acceleration (the good and the bad news), game manuals, installation programs, Half-Life with Jackie Chan, and much more!
GET THE GIST OF IT!

July 6, 1999
This week the Gist List makes it triumphant return with Geoff Keighley's views on the latest games like Need for Speed: High Stakes, Trickstyle, Dungeon Keeper II, and opinions on issues such as Sega's DreamCast television campaign, the latest game boxes, and much more.
GET THE GIST OF IT!

May 3, 1999
This week get details of our E3 '99 plans, as well as mini-reviews of Lands of Lore 3 and Requiem, the scoop on Theme Park World, and our Final E3 Outlook game: Homeworld.
GET THE GIST OF IT!

April 26, 1999
This week The Gist List looks at the Quake 3: Arena test on the MAC; A Jurassic Park Fighting Game; The Celebrity Deathmatch Game?; Super Hi-Res Screenshots; and more, plus our E3 Outlook Game: Anachronox.
GET THE GIST OF IT!

April 19, 1999
This week The Gist List looks at the new videogames stamp; The Matrix game?; Dragon's Lair DVD; the Commandos add-on pack; computer game comics; the Half-Life add-on; a Westwood Departure; plus this week's E3 Outlook game
GET THE GIST OF IT!


April 12, 1999
This week the Gist List looks at GT Interactive's woes; the release of Team Fortress Classic; Won.net's new online game; Nascar Revolution; and exclusive news of a major game that will be a no-show at E3.
GET THE GIST OF IT!

April 5, 1999
This week's Gist List looks at everything from the new breed of robotic simulations to the cancellation of a major new game and the influx of April Fool's Day jokes on the web. And there's more, including a goodbye to the x-Wing series.
GET THE GIST OF IT!

REVIOUS GIST LISTS: 
March 29, 1999: Quake 3 and James Bond? What's the deal with the Kingpin demo? Where's the SimCity 3000 Building Tool and the Unreal Shareware? Go Behind the Games of Star Wars: Episode I The Phantom Menace. All this and more in this week's Gist List, along with the first of our "E3 Outlook" games.
GET THE GIST OF IT!

Also this week:
New Images of Acclaim's Shadow Man 3rd Person Shooter.  See Them Here

March 24, 1999: He's back from the Game Developer's Conference, and Geoff Keighley is ready to run down the Gist of It relating to the trade show. Read about the hot graphics cards from the likes of Nvidia and 3DFX, exciting new games like Acclaim's Shadow Man, and the parties and speeches in this week's list. GET THE GIST OF IT!

March 15th: This week Geoff Keighley prepares for GDC, and comments on Daikatana, The Nvidia TNT2, The Wing Commander movie, Heavy Gear II, and much more!  GET THE GIST OF IT!

March 8th: This week the Gist List looks at the PlayStation 2; the DreamCast; Eidos' New Advertising?; The Sin Add-on Pack; Too Many Screenshots; and more! READ IT HERE

March 1st: This week the Gist List looks at layoffs at Sierra; The new Computer Gaming World; a new member of id Software; the E3 Keynote; Recoil, EA's Hot New Action game; and much more! READ IT HERE

February 22nd: This week the Gist List looks at New 3D Engines, Aliens Vs. Predator, TA: Kingdoms' Delayed Release Date, and much more. READ IT HERE

Find out what's hot or not in gaming for the weeks of: January 18th, January 25thFebruary 1st, February 8th and February 16th

Note: More Recent Editorials on the Left Bar Under "Previous Editorials"

Check the Main Page for the Recent "Gist Lists"

June 12th: Reader Q&A: E3 Disappointments, Summer Games, and More.

June 11th: Game Boxes: What Works and What Doesn't.

June 10th: E3: How to Pick the Best Games of the Show.

June 9th: Unreal Multiplayer: The Truth.

June 4th: A Lack of Focus at E3 Booths in 1998.

June 2nd: Four Major Trends at E3 1998.

June 1st: Five Surprise Games at E3 1998.

May 26th: Unreal: Our Impressions of an Amazing Game.

May 22nd: Terminal Reality FLY! and Nocturne.  Exclusive Shots.

May 21st: E3 Sneak Preview Part 2: Sierra, Interplay, Electronic Arts, and much more!

May 20th: E3 Sneak Preview Part 1: Westwood, Activision, GT, and much more.

May 19th: Celebrity Apperances at E3: Who's going to be there?

May 18th: Making an E3 Demo: Worthwhile development time?

May 15th: Star Trek: First Contact Cancelled.  Applaud or Boo Micropose?

May 14th: g.o.d. Update with Mike Wilson.  Jazz 2, E3, and much more.

May 13th: Online demos.  How big is too big?

May 12th: Artificial Intelligence in Gaming: The Next Level?

May 11th: Feedback in games -- The most importance element of an interactive experience.

May 8th: Inside the Computer Game Developers Conference: New 3D Cards; New Game Engines; Unreal; and more.

May 7th:Licensing the Quake engine.  Does it restrict a game's creativity or is it the best option for time-pressued Developers? Read this editorial and find out.

May 6th: Geoff Keighley discusses the new trend of scanning in screenshots of games such as Duke Nukem Forever and Sin from magazines, which results in poor quality images.

May 5th: Geoff Keighley discusses the new Academy of Interactive Arts and Sciences Awards show for E3 and the nominees.

May 4th: Geoff Keighley discusses the nature of hype in the industry for new games, announced years before they are released

May 1st: Geoff Keighley answers reader questions about hot technology for 1998; the new structure of Sierra; and more.

April 30th: Geoff Keighley discusses the trend of new developer-owned startup companies (Nihilistic, Edge of Reality, etc.), and whether they will succeed.

April 29th: Geoff Keighley discusses the upcoming Computer Game Developers Conference and what you can expect from the show.

April 28th: Geoff Keighley discusses hybrid game genres (i.e. BattleZone), and whether they are going to be the big trend of 1998.

April 27th: Geoff Keighley discusses voice support in multiplayer games: the new trend of 1998?

April 24th: Geoff Keighley answers reader questions about disappointing PC games and E3 Coverage.

April 23rd: Geoff Keighley discusses the release dates of new 3D action games, and the possible delay of Sin until later this summer.

April 22nd: Geoff Keighley discusses painful press demos at trade shows, where the focus is on everything but gameplay.

April 20th: Geoff Keighley tells us about Sierra's amazing new RTS game Homeworld, a cross between C&C and X-Wing.  Screenshots included.

April 15th: Geoff Keighley discusses the new glut of "me-too" Real Time Strategy games due in 1998.

April 14th: Geoff Keighley discusses the new concept of Shareware put forth in Mango Grits' Barrage demo.

April 13th: What is the ideal game? Geoff Keighley introduces an editorial from GameSlice reader John Kelly that answers the question.

April 9th: Geoff Keighley discusses the trend of 3D Accelerated-only games.

April 8th: Geoff Keighley introduces a Guest Editorial that discusses why real originality doesn't sell games.

April 7th: Geoff Keighley discusses the relationship between gameplay and technology.

April 6th: Geoff Keighley discusses whether game reviewers should be required to play titles on the lowest recommended processor speed.

April 3rd: Geoff Keighley answers your viewer mail about the site and discusses what kind of gaming site he'd like to see arrive on the Internet.

April 2nd: Geoff Keighley discusses why gamers should be concerned about so many sequels showing up to last year's hit games.

April 1st: Geoff Keighley discusses what games are going to be on display at the E3 show this May, and what booths to expect from publishers.

March 31st: Geoff Keighley discusses split-screen multiplayer gaming and whether it's a pointless option.

March 27th: Geoff Keighley discusses box designs that clearly try to cash in on other successful games.

March 26th: Geoff Keighley discusses the SPA CODIE awards and how they are a disgrace to the game industry.

March 25th: Geoff Keighley takes on 3D introduction movies in games. Enough already.

March 24th: Geoff Keighley discusses recent departures of game designers. Should publishers have more respect design talent?

March 23rd: Geoff Keighley asks whether you prefer longer and more in-depth articles, or shorter game stories on the site.

March 20th: Geoff Keighley discusses the importance of fan sites on the Internet for games

March 18th: Geoff Keighley discusses advertising that uses comparisons to hit games in order to entice consumers.

March 17th: Geoff Keighley discusses the importance of sound in game design.

March 16th: Geoff Keighley discusses the question of whether there are any more original games.

March 13th: Geoff Keighley discusses Electronic Arts' recent signing of Tiger Woods and the WCW to endorsement deals

March 12th: Geoff Keighley discusses the primary focus of GameSlice in the future, and the possibility of a message board.

March 11th: PC Data Sales Charts: When the Top Selling Game Isn't the Top Selling Game

March 10th: Geoff Keighley discusses the success of the #1 selling PC game, Deer Hunter.

March 9th: Geoff Keighley discusses why we won't be featuring Descent: Freespace on the site.

March 6th: Geoff Keighley discusses a game site about video game design and the overabundance of game news sites on the Internet.

March 5th: Geoff Keighley discusses press events in the gaming industry.

March 4th: Geoff Keighley discusses the new Total Annihilation add-on pack and real-time strategy expansion packs in general.

March 3rd: Geoff Keighley discusses the trend of adding a story to 3D action games.

March 2nd: Geoff Keighley discusses the new pinball game Balls of Steel.

February 27th: Geoff Keighley discusses the Duke Nukem movie deal.

February 26th: Geoff Keighley discusses competition between online game sites.

February 25th: Geoff Keighley discusses previewing games off press releases.

February 24th: Geoff Keighley discusses the Curse of Monkey Island today.

February 19th: Geoff Keighley discusses 3D action games in the first half of 1998.

***
The views represted in these editorial nuggets are not necessarily those of GameSlice or GMK Studios and are the personal opinions of Geoff Keighley.


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