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GameSlice: How did you go about creating the musical mood
for the game? Chris: It took some experimentation at first because
going along with American's vision, the music also needed to be otherworldly
and creepy, but not at all modern sounding.
So, for me, coming from an electronic background, I am very comfortable
with drum machines, samples and synthesizers, none of which I could use.
So, it was kind of trying to come up with instrumentations that could
be from that time frame but were also creepy and bizarre and create a mood. GameSlice: You are using some very interesting
instrumentations for the game. How
did you go about producing the music? Chris: I
have collected six or seven or eight toy pianos, two toy accordions, penny
whistles, autoharps, zithers, fifteen or sixteen wind-up musical boxes, and
toy drums. I augmented all that
with some of the strings and creepy ambient background sounds. [American] wanted rhythms to be built organically, something
I like to do. Alice has a lot of
cogs and wheels and wood and doors and puzzles and things of that nature, so
I'm building all the rhythms out of clock samples – just grandfather clocks
or coo coo clocks or just the ticking, and everything, timing it so its a loop
and creates a bit of a rhythm. And
I've been building them out of ratchet sounds and door thuds and thound sounds
and timing them all so they create a rhythmic bed, so once again there is no
modern electronic drum or modern rock element to it. GameSlice: What do you think of the actual game and its
gameplay? Chris: I think people are used to seeing Alice as a
bright tale with the cute blonde hair Alice, [who is ] innocent, [and]
falls down the hole -- and it's always been a little light. This one is the
exact opposite – it's very dark and twisted.
The gameplay is better than anything I've ever seen on a PC game.
I think the combination of the gameplay and the actual look of what
American has achieved is fantastic. Electronic Arts has also provided us with three MP3 tracks
of Vrenna's music from the game, which you can download here. |
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Copyright 2000, Ola Balola LLC. |
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