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Combat
Mission
is essentially a turn-based wargame. But don’t click away yet; this
wargame is unlike any that have come before. It depicts small --a handful
of tanks, a couple of hundred men-- World War II skirmishes in Europe. The
few of you who have played Avalon Hill’s Advanced Squad Leader
board game should get the picture, the thousand of you who haven’t must
imagine intensely brutal fire fights between German SS and British Tommies
(infantry), American Sherman tanks and German King Tigers. The ROM
includes units from six armies and hundreds of weapons, but who cares?
It’s all been done before. What hasn’t been done is how the SS,
Tommies, Shermans, and King Tigers are thrown into combat and the way they
look once there. Lets
look at the look first, and the combat next. The terrain and units are 3D.
Now I’m not talking pretty, gee-look-at-the-little-swordsmen 3D, but
those-trees-block-my-cannon’s-sight 3D. The Combat Mission landscape
is full of undulating hills, meandering rivers, forests, buildings
(several kinds), railroad tracks, marshes, stone walls --in short real
world stuff. And, unlike any other 3D game I can think of, all these
landscape features matter! Tanks can hide in the scattered woods (or dips
in the ground), squads of soldiers can take cover in buildings or behind
stone walls, and marshes can bog trucks and tanks. Of course you can
rotate/elevate and pan/zoom your view. Want to know if your antitank gun
can spot the tank cresting the distant rise? Just zoom in to a ground
level view from the gun and see for yourself. Yep, there have been
real-time games that dabble in realistic line of sight, but this is virgin
territory (Blue Byte’s Incubation excepted) for turn-based
gamers. 3D
terrain would make Combat Mission a cool game. But what destines
the title for greatness (and
a host of game-engine copycats) is the turn-based/real-time action. The
orders phase is turn-based. Take your time, click on each unit, check line
of sight, and direct the machine gun to chop down the approaching Germans
or the Sherman tank to move into ambush behind the hill. Nothing new
there, what is new is how your orders play out --i.e. real time. You see,
while you where ordering your units, the computer was ordering its own,
and when you click “Go” the results are simultaneously played out on
the 3D battlefield. Imagine
a two-minute slice of Saving Private Ryan in which you control the
actors. Your machine gun team will no sooner open up on the approaching
Germans than a Tiger tank will appear in the street to your right, gun
tube lowering to obliterate your men. The Sherman you ordered to the hill
may hit a mine and the crew dies horribly at the hands of a previously
hidden German MG34 machine gun. I frequently found myself cheering on an
exposed platoon as it ran for cover, fearful that a hidden German squad
would cut them down --and this is *turn-based* gaming. I’ve played Unreal
Tournament death matches that were less exciting. You
may rewind, fast forward, pan, zoom, pause or whatever you like during the
playback. Even save a special moment to show a friend (or taunt an enemy).
Ever wish you could show your buddy just how your Zerglings swarmed the
Terrans? With Combat Mission you can --aside from the fact that it
has no Zerglings or Terrans. It is just fantastic. Unfortunately,
it is also obscure. Lack of gaming clout regulates Combat Mission to
the back pages of the gaming magazines and the review archives of all but
war gaming review sights. It’s a shame, because in an era where each new
game claims to take its genre to new heights, Combat Mission truly
does. And that’s a fact that money can’t buy. Back to GameSlice > |
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Copyright 2000, Ola Balola LLC. |
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