|
|
Back to Index HERE |
|||||||||||
|
But as soon as the press
conference started, it became readily apparent that Microsoft was going to
play it safe – take, for instance, the fact that Microsoft carted out
Oddworld's Lorne Lanning to kick off the press conference. Pulling out a black stool, the pony-tailed Lanning sat down
with a solemn look on his face. Just
as at every other conceivable opportunity he gets, Lanning proceeded to tell
the audience how the Xbox has allowed him to realize his vision for Oddworld,
something he claims is impossible to do on the PlayStation 2.
Most of the journalists had heard this pitch before, and it seemed like
this time the crowd was starting to grow tired of the whole "PlayStation
2 didn't let me be the artist I can be" routine.
After all, haven't we heard this whole spiel before, both at CES and
GameStock, which is Microsoft's press event in March?
It didn't help that Lanning's subsequent demo of Munch's Odyssey seemed
to be largely the same thing as was shown at previous shows.
The crowd was silent…everyone was expecting something new from
Microsoft. Then again, Microsoft has
spent the past six months promoting the heck out of Munch and Bungie's Halo,
the two game the company hopes will be blockbusters that drive hardware sales.
Unfortunately for Microsoft, the Munch demo failed to dazzle the crowd,
and the demo of Halo suffered from much the same problem: it looked just like
it has the past two times it was shown. Sure,
there were some new graphical effects in Halo – bump mapping here, new
lighting there – but the same ride-the-jeep-and-go-into-the-cave gameplay
was shown yet again. Halo, at one
point billed as the second coming of action games, ended up looking like
another generic shooter with little to differentiate itself, much less
anything to turn it into the killer application for the Xbox.
There was nothing wrong with the Halo demo at the press conference, but
at the same time, it ended up looking merely competent when it should have
been downright dazzling. |
|||||||||||||
Copyright 2000, Ola Balola LLC. |
|||||||||||||