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Although many in the
industry are quick to dismiss Nintendo as a toy company that doesn't play in
the big leagues, one only needs to realize that today's 20 and 30 year old
hardcore gamers grew up on Nintendo and Mario.
Hence, it's not surprising that when Nintendo started to unveil its
games for the GameCube (due November 5th for $199), the audience
genuinely seemed excited by the video presentation of titles such as Super
Smash Brothers and Luigi's Mansion, an intriguing adventure best classified as
Ghostbusters meets The 7th Guest. Before rolling out the
GameCube lineup, Nintendo vice president Peter Main spent some time outlining
Nintendo's continued success. After
all, the new GameBoy Advance, shipping June 11th, will go virtually
unchallenged as far as handhelds go. The
GameBoy market is a US $2 billion industry; Nintendo has virtually 100% of the
market. To many inside of
Nintendo, the GameCube is just more icing on the cake.
One of Nintendo's
Japanese board members took the stage and spent four or five minutes outlining
what he called "The Nintendo Difference."
Whereas press conferences are usually void of any though-provoking
discussion, this part of the presentation turned out to be remarkably
insightful. The board member
spoke about how games today have too much emphasis on graphic horsepower, in addition to the fact that the game industry
relies far too much on sequels. (The latter was admittedly a rather peculiar
point, coming from the home of the Pokemon assembly factory).
Nevertheless, heads were visibly shaking in agreement as Nintendo
summed up the state of the game industry – it's clear the Nintendo big wigs in Japan realize what makes a good game console.
If anyone doubted what they were hearing, they only needed to sit on
their hands for a few minutes until the GameCube software was officially unveiled. |
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Copyright 2000, Ola Balola LLC. |
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