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Daily editorial on trends in the gaming industry and hot topics. HERE Interested in the process of game development? Sound, graphics, code, and design are all covered in our game design section. HERE Back to Index HERE |
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SimsVille SimsVille, which is still early in development, hopes to let the player add personality to a small community made up of businesses, family homes, restaurants, and other commercial establishments. The goal here is the manage the surroundings of the village so everyone is happy with the way things are working – you're a virtual mayor trying to make the town efficient, fun, and lively. What makes SimsVille already stand out is its unique visual style, masterminded by Maxis' Ocean Quigley. The team has created a 3D engine for the game, but all the art is still done in 2D. While the engine only allows slight map rotation, the result is a visual look that is distinctive and warm – In many ways similar in style to Jet Grind Radio on the Sega Dreamcast. Maxis definitely does have a lot of work ahead trying to strike the perfect balance in the game world, mainly allowing citizens in the village to be autonomous enough so micro-management doesn't become a problem. However, even at this point SimsVille looks like another hit for Maxis.Next, Battle Realms > |
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