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Most
people don't get a second chance. That's especially true in the game
development business. Yet a second chance is exactly what Ritual
Entertainment made for themselves. Ritual, the Dallas-based 3D shooter
shop born from ex-3D Realms employees, hopes its upcoming third-person
shooter, Heavy Metal F.A.K.K. 2, which runs on a modified version of the
Quake III engine, will make up for the disappointment of their debut game,
SiN.
Two
years ago, Ritual’s first stab at gaming glory came in the form of SiN,
a first-person shooter released with so many bugs that it was almost
unplayable out of the box. Promoted
to no end by publisher Activision (the demo release date in July 1998 was
dubbed “Sinday Bloody Sinday”), SiN was supposed to be one of the
biggest first person shooters of 1998.
Unfortunately, given the bugs in the game and the release of
Half-Life around the same time, Sin quickly dropped off radar.
(Even though Ritual promptly released patches to address SiN’s
shortcomings, the damage had already been done to Ritual's reputation).
"We
definitely have tried to get our heads up with F.A.K.K. 2. I mean, we got
kicked in the gut with SiN," says Robert Atkins, Ritual's art
director. "But among us the chemistry here is ten times better than
it was when we were finishing SiN. I feel very comfortable about our next
games." Artistically, SiN wasn't a failure. In fact, there's a cult following for the game. "Like any of the old-school Quakers, or Doom players, it just is the game for a certain group," says Maarten Goldstein, who runs Ritualistic.com, a fansite dedicated to covering Ritual's games, in an email. "SiN somehow captured the heart of a group of players. Its interactivity -- recently only matched by Elite Force -- and its great multiplayer options (there was never a lag problem so at least people could always play online) were just things that couldn't be found in current games. To this day, there are still people playing SiN, and our forums are still active even though it's been almost two years since the game came out." Yet
rabid Sin fans yearning for more from the game’s red-leather-clad
sireness, Elexis Sinclair, need not worry, as October will signify the DVD
release of an hour-long Japanese anime film based on the SiN universe.
Believe it or not, SiN is the first first person shooter to be
turned into an animation movie, a fact that only further cements the
game’s cult status. But
come to think of it, it's fitting that a game developer who created a cult
game, which has been turned into an animated film, would take on making a
video game based on a sequel to a cult animated classic, Heavy Metal. So,
for Ritual, you could say things have almost come full circle -- the only
thing missing is that elusive breakthrough hit.
If the reaction at this year’s E3 is any indication, F.A.K.K. 2
might do the trick. Next, The Fantasy Alter-Ego > |
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Copyright 2000, Ola Balola LLC. |
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