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But
what now? Is tomorrow’s action game a multiplayer slugfest like Unreal
Tournament, an adventure such as Tomb Raider, or a
strategy-action hybrid such as Giants? Unremarkably, the answer is
all the above. The genre’s fan base is broad enough to support numerous
sub-genres, but, at the same time, no multiplayer blast-a-thon, acrobatic
puzzle-fest, or first-person strategy title will be the next big
thing. That big thing won’t require an online connection, or even
cat-like reflexes. No, the next king of action will be a single player
action-RPG. Here’s
why. Multiplayer
is Overrated RPG?
Sure. Most role-playing games’ big draw is story and character
development. That same draw
will propel the future of action games. A glance at hits from the previous
two years tells all. Half-Life, System Shock 2, Metal
Gear Solid, and No One Lives Forever, all had a strong story
and/or character development. The reason is simple; we play games to
escape reality. Now, that isn’t a bad thing. We also read books, watch
movies, and party to escape our work-a-day reality. It’s called having
fun. People want their games to provide the same “fun” that a good book or movie provides. Doing so takes an enthralling story, one laced with believable twists and turns; one that makes you route for the hero (or heroine) and jeer the bad guy (or girl). One that makes you care. It's
All About the Character So, there you have it. Forget multiplayer mayhem. No doubt it’s fun, and enhances any game –witness the legion of Half-Life multiplayer fans -- but it is secondary to the single player element of an action game. The big selling action games of the future will stress that single-player mode, because people want to finish what they start. Additionally, these action games will emphasize story, because story is what make the gamers want to finish the game. Finally, these games will stress characters (and their development), because characters are what make the story. Without these three elements, an action game will have no future in the industry. If
you'd like to send feedback on this article, please write to Mark
H. Walker.
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