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By: Mark H. Walker

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Computer games and action go together like peanut butter and jelly, Pita Wilson (Nikita) and desire, product managers and half-truths. Since Wolfensteiners began wasting pixilated German infantry in the late-eighties, gamers have had a passion for all things action. It’s been a good ride, the Dooms, Quakes, Tomb Raiders and Unreal Tournaments of the world garnering a substantial corner of the gaming market.

But what now? Is tomorrow’s action game a multiplayer slugfest like Unreal Tournament, an adventure such as Tomb Raider, or a strategy-action hybrid such as Giants? Unremarkably, the answer is all the above. The genre’s fan base is broad enough to support numerous sub-genres, but, at the same time, no multiplayer blast-a-thon, acrobatic puzzle-fest, or first-person strategy title will be the next big thing. That big thing won’t require an online connection, or even cat-like reflexes. No, the next king of action will be a single player action-RPG.

Here’s why.

Multiplayer is Overrated
Multiplayer is an overrated game seller. Yep, I’ve heard of Everquest, and yes, I’ve spent more than my share of online minutes with Unreal Tournament, but multiplayer lacks. It lacks foremost a sense of completion and secondly the ability to play anywhere, anytime, at my own pace. Humans are ordered animals; we like to finish what we start. Finishing gives us a sense of completion and a feeling of progress. There is no such sense in multiplayer fragfests.  Furthermore I like to play when and where I want, pausing the game if the phone rings or my children call. You can’t do that with multiplayer. And you know what? I’m not the Lone Ranger here. I think a lot of people want that same sense of completion, the same freedom of play. Hence, the next huge title will be single-player oriented.

RPG? Sure. Most role-playing games’ big draw is story and character development.  That same draw will propel the future of action games. A glance at hits from the previous two years tells all. Half-Life, System Shock 2, Metal Gear Solid, and No One Lives Forever, all had a strong story and/or character development. The reason is simple; we play games to escape reality. Now, that isn’t a bad thing. We also read books, watch movies, and party to escape our work-a-day reality. It’s called having fun.

People want their games to provide the same “fun” that a good book or movie provides. Doing so takes an enthralling story, one laced with believable twists and turns; one that makes you route for the hero (or heroine) and jeer the bad guy (or girl). One that makes you care.

It's All About the Character
By the same toke, you can only care about a game if you commit yourself to a character. Certainly, an intriguing plot does this, but role-playing games --and hence the role playing elements in action games-- give the gamer something better than even the best book –the ability to create the character in your own image. You may have boarded the System Shock 2’s Von Braun with a clean slate, but how your game persona develops is your own decision. And it is that involvement with the character that keeps gamers coming back until the final episode.

So, there you have it. Forget multiplayer mayhem.  No doubt it’s fun, and enhances any game –witness the legion of Half-Life multiplayer fans -- but it is secondary to the single player element of an action game. The big selling action games of the future will stress that single-player mode, because people want to finish what they start.  Additionally, these action games will emphasize story, because story is what make the gamers want to finish the game.  Finally, these games will stress characters (and their development), because characters are what make the story. Without these three elements, an action game will have no future in the industry. 

If you'd like to send feedback on this article, please write to Mark H. Walker.

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