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What makes Gunman stand out from other games due for release
in the new few months? First and
foremost, it uses the Half-Life engine and is endorsed by Valve Software.
Originally started by a group of online enthusiasts as a modification
for id Software’s Quake, Gunman Chronicles slowly changed into a full-blown
retail product partially funded by Valve Software. The game promises a
whole new single-player experience with new art, sound, weapons, and monsters. Despite all the new content, a simple question lingers: Can a
bunch of Internet fans actually build a game that competes with the best and
brightest software developers out there?
Last week, Herb Flower, project leader of Gunman, took some time out
from the game’s hectic production schedule to answer our questions about
Rewolf’s first game and Gunman’s unique development story. GameSlice: My first
question is straightforward: where did Gunman Chronicles come from?
I mean, how did a bunch of game fans with no commercial development
experience decide to make a game? A
lot of people surely dream about doing such a thing, but to actually take the
first steps to executing such a vision must be difficult. Herb: Actually, you’ve got that backwards.
Starting up is easy, but sticking to it long enough to see it finished
is difficult. The Rewolf crew is
made up of people who got so caught up in the project that we “forgot to
look at the clock” and kept on going. Originally Gunman
was going to be a MOD for Quake. When
did you decide to make the move to the Half-Life engine? What was the Half-Life engine going to offer you over the
original Quake engine? Herb: Two years ago we were invited to use the Half-Life
engine by Harry Teasley at Valve. While
working with Quake engines we were very confined and restricted with what we
could do. Valve must have noticed
this, because they opened up a whole new world to mod makers by making
Half-Life so flexible and friendly to modification. I'm fascinated how
this whole project started. Did
people simply e-mail you and say they were interested? Did you recruit off the web?
I'm assuming everyone involved at the start was volunteering his or her
services, right? |
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