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But if there’s one thing you can say about
MDFMK’s Sascha Konietzko – who used to be the one-man-band KMFDM
before he decided to form a band with sometime collaborator Tim Skold and
ex-Drill singer Lucia Cifarelli – is that he’s not a guy who’s
easily fazed. With a sense of humor dryer than a desert after a heat wave,
and a demeanor that defines stoic, Sascha comes across somewhere between
mellow and unconcerned. Which is why, when discussing how his band came to
have their song “Missing Time” (which does not appear on their recent,
self-titled first album) on the soundtrack to the new Heavy
Metal movie and game, Sascha let his bandmates be
enthusiastic for him. The
MDFMK triumvirate recently sat down with GameSlice to discuss their
contributions to the interactive entertainment industry. How
did you get involved with Heavy
Metal: F.A.K.K.2? Sascha: They just called us
up. Tim: Yeah, I wish I had an
exciting story for you. Sascha: We’ve had a bunch of
tracks on games here and there. Just two days ago we got a call about a
racing game that wants to use the song “Rabble Rouser.” Some game
where they’re on volume fifteen or something. Tim: We just tend to do
stuff that fits, for some reason. Does
Heavy Metal have any special
significance for you, though? Because a number of the other bands involved
are big fans of the first movie. Sascha: No, it was more a
money thing really. Lucia: (laughs) Tim: I
was a fan of the movie, I loved the sh*t out of that thing. The
scene with the bubbling crude and Black Sabbath’s “Mob Rules” –
awww, that made me pee in my pants then. And it still does. Whose
decision was it to use the song “Missing Time”? Tim:
We just had this song that we thought was really good, but for some reason
just did fit with the other stuff [on the album]. It didn’t stick out
like a sore thumb, it just didn’t jell. And so when they called and
asked if we had a song, we did. Do you think the song might turn up on your next
album? Sascha:
They wanted an exclusive track. So we said, “that’s going to cost
twice as much,” and they said okay. Tim:
We knew we weren’t going to use it on our album. Do you have a lot of extra songs that could be used in
video games? Sascha:
Yeah. If you know of a good game company, give us their number. We’ll
customize it, we’ll add guitar solos…. We even had a song that was
used by a Spanish orange juice company that ran only in Spain, Mexico, and
Venezuela, I think. Do you guys play video games yourselves? Lucia:
I just like Riven, I don’t
know if that counts. Sascha: I play Wipeout
and Wipeout XL. And that’s not because I’m a big fan of computer
games, but because it’s purely therapeutic. At the end of the
day…speed. And I have Doom and
some other games, but whenever I run that stuff on my Macintosh, my music
stuff gets all f*cked up, so I just stick with my PlayStation. Tim (sarcastically):
Games are bad, they make you all violent (laughs). Sascha: I was also really into
seeing what the guys at 3D Realms were going to come up with for this
other game we were writing music for. Next,
The Long Lost Prey Music?
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