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What happened to your contributions to Prey now that the game has been cancelled?

Sascha: We wrote a bunch of stuff for it…

Tim: …and we heard back, “This is amazing, this is great.” But then we heard that the game was scratched. Not that we care, we’re busy doing stuff.

Sascha: Though the stuff we wrote for them was as KMFDM.

Now you guys have been joking about how you’ll do this stuff for the money. But is it really the case, or do look at each game to make sure it’s something you want to be involved in?

Tim: Without a doubt. The only reason we signed on to the Prey thing was because we thought the game and the plot and the concept and even the engine they were writing looked really cool -- that’s why we got involved. If we had thought it sucked we wouldn’t have gotten involved. Not unless they paid us an obscene amount of money (laughs).

Since the game isn’t coming out, do you have any plans to use the music you wrote for it?

Sascha: It’s kind of hard to fathom that at this point because there’s not really an outlet to release anything KMFDM-ish, and that stuff is so different from MDFMK that the question would be, what do we even do with it? It would be more interesting to take the whole batch and use it in a similar way.

You mean use it for another video game?

Sascha: Yeah, use it in a movie or another game or something.

Tim: We did kick around the thought of making an album with the music for a game that never happened, but just as a goof.

Sascha: Well, the question is, who would put it out at this point? Some C-class label like Cleopatra?

So lastly, if you guys played a video game against each other, who do you think would win?

Lucia: Me!

Tim: Well Sascha and I would be trying to pull sounds off the game, so Lucia would probably win.

Lucia: I’d be concentrating on the game.

Sascha: I’ve never played against or with these guys, but I’d say Lucia would probably be the winner. I know I would be the loser for sure because I take a long time with them. Like when I play a flying game, I always fly and high up as I can and see where the game maxes out – I waste a lot of time with sh*t like that.

Tim: See, flying and driving doesn’t interest me. If there’s bludgeoning and murder and mayhem, I’ll play that.

Sascha: Oh behave.

MDFMK’s self-titled album is out now. For more with the band, visit www.mdfmk.net.  

To find out more about Heavy Metal: FAKK 2 (the game) read GameSlice's Behind the Scenes feature.

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