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Yes,
Monaco Grand Prix Racing 2 is another Formula One game, but it
includes more options than a neophyte long-distance phone company. At the
top of the list are the game’s scenarios. Why practice, qualify, and
race when you can hop into the seat and drive a scripted scenario? These
mini-races run the gamut, from helping a teammate win a championship to
fighting off the competition on the final lap. They’re new, creative,
and most of all, fun. Similarly, NASCAR Heat offers not only its
Beat the Heat challenge scenarios, but Race the Pro, which allows gamers
to pit their skills against actual hot laps laid down by Winston Cup
drivers. On the flip side of the coin, Dirt Track Racing’s strength is
its subject matter. Where else can you get the luscious feel of sliding
sideways through the dirt at darn near 1000 miles per hour? Unfortunately,
we won’t see many unique racing venues from major publishers in the
coming years. There isn’t a fan base to support it. What we can hope to
see is a new face on the simulations we buy. A face that includes
scenarios, laps against real pros, and other as of yet thought of
innovations. The days of slapping 200 new pixels, a slightly enhanced
physics engine, and the latest tracks into a box and calling it new are
drawing to a close. Lets merge racing simulations bright future
with its good future and make a great future for gamers and
publishers alike. Also:
Read Mark Walker's History
of Racing Games at Electric Playground |
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Copyright 2000, Ola Balola LLC. |
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