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You betcha. First things first. Understand that I’m not trying to step on toes, bruise egos, or dent reputations. We’re all at fault, and the semi-specifics I’ll cite are representative of a greater problem. Nevertheless, the number of hypercritical reviews seems to have reached a crescendo, and it’s time we asked why. No doubt the message boards, which permeate the Internet, are an influence. Populated with highly opinionated netizens and fueled by flame wars, no reviewer likes to be called to task in message board “threads” for missing a clipping problem in the back room of the secret add-on to level 42 (or whatever), let alone --horror upon horror-- for being too easy on the game. Accordingly, I see where editors and writers refer to their magazine’s message boards before writing review/articles, citing problems raised in their message board threads. Edit
Out the Editors? Ego.
We all have it, and the competitive field of gaming journalism brings it
to the fore. There’s a line of folks waiting to write every review,
every strategy guide, every feature. All journalists have is their name.
Unhappily, to make that name, many of us have been guilty of writing
outlandish things, slamming good games, dissing gaming personalities
--anything to create a buzz. Hey, it may make good reading, but it
doesn’t make good journalism. But
bottom line, we write needlessly critical reviews because we don’t
understand our audience. Message board denizens number in the hundreds; a
smash hit sells over a million copies. Obviously, the folks posting
messages are a minuscule percentage of those playing the game. Editors may
give us the work, yet they are not the audience, but rather a conduit to
the audience. We, and our attendant egos, are not the audience. Rereading
my latest review may bring a smile to face, but that doesn’t mean I
conveyed a byte of information to my readers. Remember
the Audience John
Romero once told me that, “Just because someone can play a game
doesn’t mean he knows how to write about it.” We’re all players.
Let’s stop needlessly smashing the games we so enjoy, and find a
way to honestly convey that enjoyment --and when necessary, the
disappointment-- to our real audience, the gamer. If
you'd like to send feedback on this article, please write to Mark
H. Walker.
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