What's New
Editorials
Feature Stories
Game Design
E3 Coverage
Feedback

 


Pick to Click

 


 


By: Alan Au

Page 2 of 7


Hot Stories

Main Page
Back to Index
HERE

GameSlice:  Following off the last question, what sort of affect can the player have on the storyline?

Tim:  The game is a narrative, and we are telling a story.  That means it's pretty linear, but we feel that games like Half-Life show that you can create a killer linear story in an action game and still have it be a dynamite experience.  We figure that two thousand years of narrative tradition in storytelling can't be wrong.


Rune Screenshot Gallery

GameSlice:  I've heard a little bit about plans for a dynamically changing environment.  Can you give an example of what you have planned?

Tim:  I'm not sure what you are talking about.  We've never announced plans for a 'dynamically changing environment.'  We have always planned on providing a very rich game environment, and we do have lots of dynamic elements in the world that occasionally you interact with, if that is what you mean.

GameSlice:  Can we expect to see a lot of character development when it comes to Ragnar, or is the focus more on action?


"The game definitely focuses on action..."



Tim:  The game definitely focuses on action, though the story does develop, and Ragnar grows personally from the experience in terms of narrative, but there are no RPG-style character development elements in the game.  From an action standpoint, the Ragnar develops quite a bit over the course of the game.  You acquire new clothing and armor, new weapons and eventually you discover the secret of the Rune powers associated with each weapon.  In that standpoint, the game play at the end of the game has developed quite significantly than from the beginning of the game, but you never have to artificially add points to a series of stats.

GameSlice:  Speaking of Ragnar, if most Vikings didn't wear horned helmets, why does Ragnar have horns on his?


Rune Concept Art Gallery

Tim:  Ragnar wears several different sets of clothing and armor through the game, and the horns he wears in the shots we've released thus far are from the Dark Vikings whom he stole them from.  In reality, Vikings didn't wear horns in combat.  That is something that has been handed down in history erroneously.  However, we have fun with this element in the game as there is a reason the Dark Vikings wear horns and why their symbology involves horns.  You will just have to play it to find out.

 Next, Rune vs. Heretic 2  >


Back To Top

Copyright 2000, Ola Balola LLC.
Comments? feedback@gameslice.com