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	<title>GameSlice - Geoff Keighley</title>
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	<link>http://www.gameslice.com</link>
	<description>Videogame Journalist Geoff Keighley</description>
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		<title>The Final Hours of Mass Effect 3 Now Available!</title>
		<link>http://www.gameslice.com/2012/03/25/the-final-hours-of-mass-effect-3-now-available/</link>
		<comments>http://www.gameslice.com/2012/03/25/the-final-hours-of-mass-effect-3-now-available/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 00:13:44 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=744</guid>
		<description><![CDATA[<p>Go behind the scenes at BioWare to learn about the making of Mass Effect 3. Now available for iPad and also PC/Mac at http://www.me3finalhours.com </p>
]]></description>
			<content:encoded><![CDATA[<p>Go behind the scenes at BioWare to learn about the making of Mass Effect 3. Now available for <a href="http://itunes.apple.com/us/app/final-hours-mass-effect-3/id508355905?ls=1&amp;mt=8">iPad </a>and also PC/Mac at <a href="http://www.me3finalhours.com">http://www.me3finalhours.com </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameslice.com/2012/03/25/the-final-hours-of-mass-effect-3-now-available/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Valve Vets Launch 3D Face App for iOS</title>
		<link>http://www.gameslice.com/2011/07/01/valve-vets-launch-3d-face-app-for-ios/</link>
		<comments>http://www.gameslice.com/2011/07/01/valve-vets-launch-3d-face-app-for-ios/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 13:54:16 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d face booth]]></category>
		<category><![CDATA[kelly bailey]]></category>
		<category><![CDATA[mike dussault]]></category>
		<category><![CDATA[morfo]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=717</guid>
		<description><![CDATA[<p>Talking Tom Cat, your nine lives are up. This weekend the fun new iPad and iPhone 3d face app Morfo 3D Face Booth is on sale for $1.99  ... <a href="http://www.gameslice.com/2011/07/01/valve-vets-launch-3d-face-app-for-ios/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Talking Tom Cat, your nine lives are up. This weekend the fun new iPad and iPhone 3d face app <a href="http://itunes.apple.com/us/app/morfo-3d-face-booth/id440560166?mt=8" target="_blank">Morfo 3D Face Booth</a> is on sale for $1.99 on the App Store and its creators – Kelly Bailey and Mike Dussault, veterans of Valve Software &#8211; are coming out of hiding after over eight months of stealth development.</p>
<p><a href="http://www.gameslice.com/wp-content/uploads/2011/07/morfo.jpg"><img class="alignright size-medium wp-image-718" style="margin: 5px;" title="morfo" src="http://www.gameslice.com/wp-content/uploads/2011/07/morfo-224x300.jpg" alt="" width="224" height="300" /></a>Morfo takes a photo from your iPhone or iPad camera and turn a person’s face into a full 3D object with expressive eyes, moving lips, and the ability to record dialogue. Before long you’ll be morphing faces into goth rockers, clowns, throwing wigs on them or even turning them into animals like a tiger or a dog. (The new FX show Wilfred, where Elijah Wood sees as dog as a man in a canine suit, might think about this app as a killer marketing gag).</p>
<p>Morfo’s 3D tech is impressive, fast and intuitive to use. That&#8217;s hardly surprising once you know who’s behind <a href="http://www.sunsparklabs.com" target="_blank">Sunspark Labs LLC</a>, the 2-man operation that quietly launched the first version of Morfo for Windows 7 Phone last December.  Sunspark was founded late last year by two long-time veterans of Valve Software, the creator of Half-Life. Kelly Bailey, one of Valve’s first employees, was a senior game designer and is best known for his music and sound effects work in the Half-Life series. His partner in Sunspark is Mike Dussault, a veteran Valve programmer who worked on tools like the Half-Life 2 SDK for mod developers. Previously Dussualt developed a 3D game engine called LithTech that competed against Epic’s Unreal and id’s Quake technology in the late 90s.</p>
<p>Bailey and Dussault are focused exclusively on the mobile space, where app development can take a matter of weeks, not the years required to build a triple-A blockbuster game. “Mobile is small, light, fast and the hardware is shockingly capable,” Bailey told me last week when I spoke with him via Skype. Dussault says Sunspark uses that rapid development time as an advantage to quickly iterate toward success. It’s a tactic they learned at Valve, where early and frequent play testing let designers quickly tweak games to work for the intended audience.</p>
<p>While users can play around with a series of pre-built faces in the app (including a cat), Morfo’s true functionality isn’t evident until you create yourself in 3D. “It’s amazing to see someone’s reaction when they put their own face in the app,” says Dussault.  After creating your 3D face you can then record audio messages and videos that can be emailed to friends and family from inside the app.</p>
<div class="vid">
<iframe width="560" height="349" src="http://www.youtube.com/embed/JUw9h-9WLw0" frameborder="0" allowfullscreen></iframe></div>
<p>I’ve spent a few days playing with Morfo and it’s a slick app. What I like about it is how quickly you can take a photo and bring it to life after you identify the eyes, nose and mouth. The expressiveness of the 3D faces reminds me of Ken Perlin’s face demos on his <a href="http://mrl.nyu.edu/~perlin/facedemo/">NYU page</a>, which Valve used as inspiration for the character animation system in Half-Life.</p>
<p>Even with zero promotion Morfo has been catching on around the world.  Dussault and Bailey say they just crossed a million downloads between the App Store and an earlier version that’s available for Windows Phone 7.</p>
<p>Morfo is available now on the <a href="http://itunes.apple.com/us/app/morfo-3d-face-booth/id440560166?mt=8" target="_blank">App Store for $1.99</a> through July 5, or you can download the <a href="http://itunes.apple.com/us/app/morfo/id418900007?mt=8" target="_blank">free trial version</a>.</p>
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			<wfw:commentRss>http://www.gameslice.com/2011/07/01/valve-vets-launch-3d-face-app-for-ios/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>The Final Hours of Portal 2: Now Available for iPad</title>
		<link>http://www.gameslice.com/2011/04/22/the-final-hours-of-portal-2-now-available-for-ipad/</link>
		<comments>http://www.gameslice.com/2011/04/22/the-final-hours-of-portal-2-now-available-for-ipad/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 04:10:00 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=706</guid>
		<description><![CDATA[<p>I&#8217;ve been keeping a secret. Over the past few years I&#8217;ve been working on a story about the making of Portal 2 at Valve. Earlier this week the  ... <a href="http://www.gameslice.com/2011/04/22/the-final-hours-of-portal-2-now-available-for-ipad/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been keeping a secret. Over the past few years I&#8217;ve been working on a story about the making of Portal 2 at Valve. Earlier this week the game came out, so it was time to launch The Final Hours of Portal 2 for iPad. It will be coming soon to other platforms, but for now check it out if you happen to own an iPad. The story takes you through the entire development process of the game at Valve. I hope you enjoy it. The story features interviews with Gabe Newell, Stephen Merchant (the voice of Wheatley), and many of the other talented Valve employees who had a hand in bringing the game to life. You can download the app <a href="http://itunes.apple.com/us/app/the-final-hours-of-portal-2/id432031492?mt=8">here</a> on iTunes or visit the website, <a href="http://www.thefinalhoursofportal2.com">www.thefinalhoursofportal2.com</a> for more information.</p>
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			<wfw:commentRss>http://www.gameslice.com/2011/04/22/the-final-hours-of-portal-2-now-available-for-ipad/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
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		<title>New GTTV: Skyrim, Rage, Uncharted 3, and Gears 3</title>
		<link>http://www.gameslice.com/2011/04/22/new-gttv-skyrim-rage-uncharted-3-and-gears-3/</link>
		<comments>http://www.gameslice.com/2011/04/22/new-gttv-skyrim-rage-uncharted-3-and-gears-3/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 04:06:07 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[gttv]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=704</guid>
		<description><![CDATA[<p>This week&#8217;s GTTV is loaded with the latest updates on some big 2011 games: Skyrim, Rage, Uncharted 3 and Gears of War 3. Check it out!</p>
<p></p>
]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s GTTV is loaded with the latest updates on some big 2011 games: Skyrim, Rage, Uncharted 3 and Gears of War 3. Check it out!</p>
<p><embed type="application/x-shockwave-flash" width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:120" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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			<wfw:commentRss>http://www.gameslice.com/2011/04/22/new-gttv-skyrim-rage-uncharted-3-and-gears-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>New Bonus Round: Indie Game Revolution</title>
		<link>http://www.gameslice.com/2011/04/10/new-bonus-round-indie-game-revolution/</link>
		<comments>http://www.gameslice.com/2011/04/10/new-bonus-round-indie-game-revolution/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 18:09:25 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[bonus round]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[chris hecker]]></category>
		<category><![CDATA[jonathan blow]]></category>
		<category><![CDATA[markus persson]]></category>
		<category><![CDATA[spy party]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=701</guid>
		<description><![CDATA[<p>This month&#8217;s Bonus Round is about the Indie Game Movement. Shot on location at GDC 2011, I am joined by Jonathan Blow (Braid), Chris Hecker (Spy Party) and  ... <a href="http://www.gameslice.com/2011/04/10/new-bonus-round-indie-game-revolution/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s Bonus Round is about the Indie Game Movement. Shot on location at GDC 2011, I am joined by Jonathan Blow (Braid), Chris Hecker (Spy Party) and Markus Persson (Minecraft).</p>
<p><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712234" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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		<slash:comments>0</slash:comments>
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		<title>GTTV from PAX East: Portal 2, BioShock Infinite, and More</title>
		<link>http://www.gameslice.com/2011/04/10/gttv-from-pax-east-portal-2-bioshock-infinite-and-more/</link>
		<comments>http://www.gameslice.com/2011/04/10/gttv-from-pax-east-portal-2-bioshock-infinite-and-more/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 18:07:05 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[gttv]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=698</guid>
		<description><![CDATA[<p>Watch this week&#8217;s GTTV from the Penny Arcade Expo East in Boston. We talk to Valve&#8217;s Erik Wolpaw, Ken Levine about BioShock Infinite, and Gabe &#038; Tycho from  ... <a href="http://www.gameslice.com/2011/04/10/gttv-from-pax-east-portal-2-bioshock-infinite-and-more/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Watch this week&#8217;s GTTV from the Penny Arcade Expo East in Boston. We talk to Valve&#8217;s Erik Wolpaw, Ken Levine about BioShock Infinite, and Gabe &#038; Tycho from Penny Arcade stop by as well.</p>
<p><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:118" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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		<slash:comments>0</slash:comments>
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		<title>Latest GTTV Episode: Rage + Mortal Kombat</title>
		<link>http://www.gameslice.com/2011/03/18/latest-gttv-episode-rage-mortal-kombat/</link>
		<comments>http://www.gameslice.com/2011/03/18/latest-gttv-episode-rage-mortal-kombat/#comments</comments>
		<pubDate>Sat, 19 Mar 2011 01:12:58 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[gttv]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=689</guid>
		<description><![CDATA[<p>Check out this week&#8217;s GTTV episode, with brand new exclusive footage from Rage and the reveal of Kabul from Mortal Kombat. The show will re-air this Sunday morning  ... <a href="http://www.gameslice.com/2011/03/18/latest-gttv-episode-rage-mortal-kombat/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Check out this week&#8217;s GTTV episode, with brand new exclusive footage from Rage and the reveal of Kabul from Mortal Kombat. The show will re-air this Sunday morning on Spike.</p>
<p><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:117" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GTTV GDC Episode Now Online</title>
		<link>http://www.gameslice.com/2011/03/11/gttv-gdc-episode-now-online/</link>
		<comments>http://www.gameslice.com/2011/03/11/gttv-gdc-episode-now-online/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 14:04:30 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[gttv]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[bioware doctors]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[uncharted 3]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=687</guid>
		<description><![CDATA[<p>Watch the latest GTTV episode from GDC 2010. This one features interviews on Uncharted 3, Battlefield 3, Mega 64 at GDC, and some cool news on how The  ... <a href="http://www.gameslice.com/2011/03/11/gttv-gdc-episode-now-online/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Watch the latest GTTV episode from GDC 2010. This one features interviews on Uncharted 3, Battlefield 3, Mega 64 at GDC, and some cool news on how The National is contributing a song to Portal 2.  Enjoy!</p>
<p><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:116" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>New Bonus Round: The Future of Blockbuster Games</title>
		<link>http://www.gameslice.com/2011/03/06/new-bonus-round-the-future-of-blockbuster-games/</link>
		<comments>http://www.gameslice.com/2011/03/06/new-bonus-round-the-future-of-blockbuster-games/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 20:44:39 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[bonus round]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[blockbuster games]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[jade raymond]]></category>
		<category><![CDATA[john hight]]></category>
		<category><![CDATA[mike capps]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=683</guid>
		<description><![CDATA[<p>Here&#8217;s the brand new episode of Bonus Round. We filmed this one at the DICE Convention in Las Vegas last month. The panel includes Jade Raymond, the head  ... <a href="http://www.gameslice.com/2011/03/06/new-bonus-round-the-future-of-blockbuster-games/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the brand new episode of Bonus Round. We filmed this one at the DICE Convention in Las Vegas last month. The panel includes Jade Raymond, the head of Ubisoft Toronto; Mike Capps, president of Epic Games; and John Hight, the director of product development for Sony Santa Monica (God of War franchise). I&#8217;ve known all three of our guests for a long time and it was a real pleasure to chat with them about the future of blockbuster games.  Where are big franchises like God of War, Gears of War, and Assassins Creed going in the future? Watch Bonus Round to find out. New parts of this episode will be online every Sunday in March.</p>
<p><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:710934" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed></p>
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		<slash:comments>0</slash:comments>
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		<title>FindMakarov: The $8,000 Modern Warfare FanFic</title>
		<link>http://www.gameslice.com/2011/03/03/findmakarov-the-8000-modern-warfare-fanfic/</link>
		<comments>http://www.gameslice.com/2011/03/03/findmakarov-the-8000-modern-warfare-fanfic/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 16:16:48 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gameslice.com/?p=679</guid>
		<description><![CDATA[<p>Yesterday when the countdown on FindMakarov hit zero fans ended up getting exactly what we suspected: A short fan film inspired by Modern Warfare. Once I uncovered what  ... <a href="http://www.gameslice.com/2011/03/03/findmakarov-the-8000-modern-warfare-fanfic/"><strong>More</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Yesterday when the countdown on FindMakarov hit zero fans ended up getting exactly what we suspected: A short fan film inspired by Modern Warfare. Once I uncovered what was really going on last week, the film&#8217;s director, 25-year-old Jeff Chan, agreed to answer some of my questions about the movie, which cost him about $8,000 to make. Already it&#8217;s up to nearly 750,000 views on YouTube and Chan reports that Hollywood agents have already been in touch. His responses are below.  </p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/NLmsiaN5dZM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Q: What inspired you to make this FindMakarov short film?</strong></p>
<p>A: We were playing around with a helmet cam earlier last year and we picked up a paintball gun and ran around Call of Duty style. We thought it would be fun to tell shoot a film in first person based on the Modern Warfare universe. Our company does viral work for brands and agencies so of course we wanted to extend the campaign narrative to different mediums.</p>
<p><strong>Q: How long did it take to put together the short and how much did it cost to create? </strong></p>
<p>A: The film was shot during the summer over approximately 7 shoot days.  Post-production and VFX happened over the winter in time for this release, and the campaign was built throughout February. A lot of incredible people donated time and resources to get this project made. Of course, you always have to make sure people are safe, well fed and able to arrive to set. In total, I would say we spent around $8,000 on the video.</p>
<p><strong>Q:  You made the movie from a first-person perspective. Why?</strong></p>
<p>A: Digital technology was just getting small enough to be helmet mounted and we thought we could give people a representative visual experience first person shooters that they hadn&#8217;t seen before.</p>
<p><strong>Q: The movie directly mimics some key moments from the first two Modern Warfare games.  Why did you decide to go in this direction?</strong></p>
<p>A: We aimed to create a story that weaved through some of the more memorable moments of the Modern Warfare games while carefully adding our own scenes that fit tonally within the universe.</p>
<p><strong>Q: How would you explain the plot of the short and how it fits into the Call of Duty fiction? It looks like you’re suggesting what you’d like to see in Modern Warfare 3?</strong></p>
<p>A: There are a lot of coverage problems shooting a first person movie as you are limited in editing one angle. We solved some of these problems with subtle effects like blinks which allowed us to make small cuts but we also structured the story into short scenes that jumped through time. We open at the end of MW2 and when Soap blacks out from getting stabbed by Shepherd, we rabbit hole back in time to when he first signs up for the SAS. We then follow Soap&#8217;s journey from a &#8216;muppet&#8217; to the commander of Task Force 141. At the end of the film, we leapfrog into the future to the eve of the United State&#8217;s  counter-invasion of Moscow.</p>
<p><strong>Q: Tell us a bit about the production process.  What were the most difficult shots to pull off?</strong></p>
<p>A: The entire film was shot first person by Michael Heathcote who served as both our camera operator and lead actor. Justin Lovell, our cinematographer, developed a very interesting visual language and there was a lot of planning and coordination with our stunt guys to perform all of the actions. We fought blazing heat, thunderstorms and snow to make this thing. We couldn&#8217;t have done it without our amazing crew who worked really hard to make this one come together.</p>
<p><strong>Q: What software did you use to bring the movie to life?</strong></p>
<p>A:  <a href="http://www.junctionvfx.com">A: Junction VFX</a> did all the composite and visual FX on the project.  They&#8217;re led by William Chang (creative director) and Jacky Wan (technical director).</p>
<p>Footage was first 3D tracked in Syntheyes. Our company used 3D Studio Max 2010 as our main 3D package to create animatics, models, and particle effects. 3D rendering was then created with the Vray render engine and the final composite was finished in Adobe After Effects.</p>
<p>Junction was definitely an integral partner to the project. They were incredible to work with and delivered amazing results despite many technical hurdles they had to face.</p>
<p><strong> Q: You created quite a stir with the “countdown” site last week, leading many gamers to think it was a teaser site for Modern Warfare 3.  Was that your intention? </strong></p>
<p>A: Our intentions were to get fans excited about our mysterious Call of Duty-inspired project. As a viral content company, we aimed to create a campaign that would tap into the story of the franchise and would be a fun experience for the fans of the story. The fact that it was reported the way it was is really a testament to how incredibly fast information, rumors, and conspiracy theories travel online these days. That said, we&#8217;d like to commend you personally on your reporting. We were very impressed by how quickly and accurately you uncovered the truth.</p>
<p><strong> Q: Have you been in touch with Activision? What do they think of FindMakarov? </strong></p>
<p>A: We&#8217;ve spoken to Activision but we can&#8217;t comment on the nature of those discussions.</p>
<p><strong> Q: What are you plans for the future?  Do you want to create more shorts?  Turn FindMakarov into a longer piece? </strong></p>
<p>A: We are always working on new projects. We actually have been working on a very special project, one that is much more ambitious than Findmakarov but you&#8217;ll have to stay tuned to learn more.</p>
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