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UGO Alliance   

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BELOW: The Duke Nukem: Time to Kill Team from n-Space  All We Want to Know is the Identity of That Guy Touching Duke.  He Seems A Bit, Well, Close To Home.
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So yes, they scored the contract. But what about their somewhat lackluster record in the industry? "Every developer has done poor games," says Scott Miller, quickly adding, "we’re no exception." For n-Space President Dyke, he knew that making this game wouldn’t be a walk in the park. "It has been a tremendous weight that the team has had to carry to get this far, and it has taken its casualties," he says. So, down in Orlando, Florida, Dyke assembled a crack team to bring Duke Nukem to life in a totally new PlayStation adventure. "We have as many as sixteen people working on the project," he says after rummaging through his brain to remember the names of them all. "Seven different programmers have supported the effort, as it’s not easy creating a kick-ass 3rd person engine in little more than a year. The rest have been artists, animators, and designers. No less than four people have worked on Duke’s animations." As Dyke begins to explain the way in which the game was created, it soon becomes apparent that what started as a simple answer to a simple question, has now snowballed into a massive undertaking with its own unique set of problems and a unique potential to leverage the Duke Nukem property in a totally new game experience.

Taking Duke to the Third Degree

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Click to Expand: Duke Puts on a Toga for the Roman Levels

As we now know, Dyke pitched the game to GT as "Duke Raider," but he says, "that was never supposed to be leaked to the press." In fact, when we asked Scott Miller about comparing the concept for Time to Kill to Tomb Raider, he bluntly states, "Calling Time to Kill ‘Tomb Raider Featuring Duke Nukem’ is selling the game way too short." In truth, Dyke believes that his concept is merely an extension of third person gaming. "Did anyone refer to Tomb Raider as ‘Fade to Black featuring Lara Croft’?" he asks, clearly trying to distance the comparison between Duke and Lara. Scott Miller is more direct in leveling comparisons: "Duke is far more action oriented than Tomb Raider, and has more personality, more gags, more gibs, and a more interactive environment." Yeah, but what about chest size, Scott?

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Click to Expand: Duke Has Got His Gun Out, and He's Ready for Action in L.A.

When talking to Dyke, it is clear that he looks at Duke Nukem as more than just a hunk of meat. "Duke is not only cool and tough, he is also smart. I always thought of him more like a human version of the T1 Terminator, and I think he has a lot of James Bond qualities too." With these traits in mind, n-Space decided to take Duke to the third person perspective, a mode unfamiliar to those who remember the first-person action of Duke 3D. (Although there was a third person mode in Duke 3D, it was a haphazard hack in that no one really used very much). Of course, the transition from first the third person is not an easy one, as n-Space soon learned. Although games like Tomb Raider, One, and Fade to Black have all used the third person on the PlayStation, there are plusses and minuses to taking this route.

Goto Page 4: What are the advantages and disadvantages of third person perspective games? What is the story of the game...origclk.gif (92 bytes)origclk.gif (92 bytes)origclk.gif (92 bytes)

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