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UGO Alliance   

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Click to Expand: Human Enemies in a Duke Game?  Find Out What's Going On!

Scott Miller believes that the key advantage of the 3rd person view involves the fact that, "you can see your character at all times, and this allows the player to see all the moves Duke makes, and in turn allows Duke’s personality to show more easily." For a character as rich in personality as Duke, third person seemed like the perfect vehicle to allow more attitude in the game environment. However, Miller also mentions that "the key disadvantage is the camera isn’t always giving you the best view of the action, and it’s more difficult to aim weapons in the third person viewpoint."

The issue of aiming weapons in 3rd person was a major hurdle in the design for n-Space, but Dyke they’ve come up with the perfect system to solve the problem of taking clear shots. However, this is one of the few parts of the game they are remaining decisively mum on for the time being. Dyke says, "I want to keep this quiet until E3, but let’s just say that I think we’ve found a legitimate and feasible way to make this work." His silence is understandable, perhaps because n-Space doesn’t want another developer to steal their thunder at E3.

pig1.gif (18809 bytes)With the auto-aiming problem supposedly solved, Dyke was confident that third person was the way to go. As such, "We’ve designed the game to take advantage of the fact you can see the character for climbing, jumping and scaling," he remarks. In truth, complicated jumping puzzles will now be much easier to solve when the camera is able to zoom out to show a wider view of the level , giving players a point of reference by way of the character model.

 

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Click to Expand: Duke as a Cowboy? Anything To Get the Job Done!

Dyke is more matter-of-fact about the advantages of 3rd person, clearly citing the fact that you get to see the character as a huge advantage. "Did you ever wonder if Duke adjusts himself with his left or right hand?" Dyke asks as he tries to demonstrate some of the more quirky animations that are now possible with the chase camera view of Duke. However, with the constant view of the character, n-Space has spent months creating over 850 unique animations for Duke, about twice as many as most 3rd person games. "When you see the character," comments Dyke, "the amount of work that you have to do to make a convincing game goes way up. For example, when Duke hits the toilet in the original Duke 3D, you hear some sounds and get some comments. In our product, we have to animate Duke zipping down his fly, holding his piece, the shake, and zipping his fly back up – Only then we get to worry about the sound and comments." Without question, Dyke is a master salesman, simply stating the obvious that we all might forget. No doubt, legions of Duke fans can hardly wait to see a wad of repulsive groin-pulls, one finger salutes and other vulgar gestures animated in all their polygon glory.


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