| Sitting in a room filled with disillusioned
developers at a Computer Game Developers Conference in Austin, Texas a few months ago, Rob
Cohen intently listened to a presentation by Mike Wilson, CEO of the Gathering of
Developers. To no ones surprise, Wilson hooked the audience on his concept of
creating the first developer-driven publisher in the software industry. For Cohen,
Wilsons presentation was perfect timing. He had just left Iguana Entertainment,
where he was responsible for helping create the mega-hit Turok: Dinosaur Hunter; the
hi-resolution Quarterback Club 98; and the forthcoming Turok 2, all for the Nintendo 64.
Without question, Cohen was eager to start developing a new game. He had met with a lot of
publishers to discuss starting his own company, but as he explains, "there was so
much excitement in that room [where Mike made his presentation], I walked up and
introduced myself at the end of the speech." As they say, the rest is history. Wilson immediately took a keen interest in
Cohen after meeting him. The next week, he was in Dallas meeting the local founding
developers of g.o.d., and "the clincher was that these guys not only supported g.o.d.
with all their heart
they helped create it." Once the ink was dry, Cohens
new company, Edge of Reality which doesnt even have an official logo as of
yet became the first new developer signed to the Gathering of Developers since its
inception (read our article about the other founding
developers here).
Brining console support to the ring of g.o.d., Cohen has ambitious
plans for the future of his development studio and the g.o.d. concept in general. Although
details of his first two projects are still shrouded in secrecy not to mention
hardly off the drawing board Cohen took some time to sit down with GameSlice
editor-in-chief Geoff Keighley to discuss if a former programmer is fit to helm his own
game development studio. Yet, for an ace programmer, Cohen seems to possess an uncanny
sense of business: "were going to make each other rich," he says,
commenting on the g.o.d. family. From the sounds of it, lets hope his games are also
going to be rich, realistic experiences. |
Goto Next Page: Click to read our interview with Cohen and learn
what he's trying to say with the name Edge of Reality   
|
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