Edge of Reality is obviously the name for a company with the
founding vision to take gamers closer to a realistic game experience. How far is the gap
today between gaming and reality? What I really had in mind is the border
between reality and fantasy. I think that video games are so engrossing because they
provide a kind a fantasy fulfillment. Most of the time reality isnt all that
interesting. I guess you could say that deep down I want to beat up 500 pound monsters and
win the Super Bowl. This is what drove me to become a gamer, and later, to take the next
step to become a game developer.
As far as the realism of todays games, well, it still takes
imagination, but so does reading a book. The movement from sprite games to 3D clearly made
the fantasy much more convincing, and gamers are definitely responding to that. This will
continue to improve until, finally, you cant tell the difference between playing a
game and real life.
If you had to pick one aspect of gaming that currently forbids that
near-immersion into reality, what is it? Graphics? Sound? Gameplay? Something else?
Without a doubt, Id say that its the tactile feedback. If anyone out there
ever gets to go to a Siggraph convention, I urge you to try a $50,000 tactile feedback
system. For me, tactile feedback is the biggest thing that keeps me going back to the
arcades, especially now that the consoles and PCs are closing in with respect to graphics
and sound.
What is Edge of Reality going to allow you to do that you couldnt do
at Acclaim?
First of all, Id like to say that Acclaim was a great place for me to get started in
the industry. Acclaim was one of the first companies to get the N64 development systems,
and they did a great job marketing Turok and Quarterback Club. In addition, my coworkers
at Iguana were incredibly talented. Without them, I wouldnt have this opportunity
with EoR.
With that said, EoR will allow me to reach a degree of creative
control and financial success that just isnt possible within a large corporation. I
intend to make sure that this carries over to all of EoRs employees, making it a
very rewarding place to work. In the end, Im sure that this will come through in the
games.
Another exciting difference will be an active presence on the
Internet. Unfortunately, most console publishers dont allow their developers to have
much of a public presence. Thanks to the great publishing arrangement with g.o.d., our
team members can speak up and solicit gamer input every step of the way. The visibility
and input gained from this will be good for our games and good for our company. |