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UGO Alliance   

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An Interview with Rob Cohen

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q.gif (936 bytes) Should we interpret your departure from Turok 2 as a sign that you don’t agree with the direction the project is going?

a.gif (923 bytes) Absolutely not! I can’t wait for the release of Turok 2. At the beginning of the project, I wrote a technical design containing the changes and additions that I wanted for Turok 2. After six months, I finished most of those changes, and worked with some very talented programmers to make sure that the rest were coming along. Turok 2 was going great and it was time to chase my dreams.

q.gif (936 bytes) You’re starting your own company, but you freely admit that you are a programmer. Does a programmer really know how to run his own development studio? Do you really want to be involved in games as a project manager/producer, or as a programmer?

qb2.jpg (14717 bytes)a.gif (923 bytes) That’s a very valid point, especially considering the fact that I’ve barely been able to write any code while I’ve been working to get EoR on it’s feet. That’s going to change in a couple of weeks as we get started on our first project. As a manager, I have no desire to dictate every aspect of the game. I’m interested in building mature, elite teams that have the discipline and ability to manage their own areas of expertise, and to work together as a team in a creative environment. We’ll still have a hierarchical structure, but that’s not going to come through in day-to-day business. I know people in other game companies that work like this, and when you’ve got the right people, it’s magic.

q.gif (936 bytes) It was recently announced that you have joined up with Mike Wilson’s g.o.d. The simple question: Why pick g.o.d.? The tough question: g.o.d.’s never published a PC game, much less a Nintendo 64 title, the platform for your first two titles. What makes you think that g.o.d. has it in them to pull this off?

a.gif (923 bytes) I think g.o.d. will be a great publisher for the same reason that I think that EoR will be a great developer: the people. g.o.d. is a new company, but it’s comprised of people who know exactly what they’re doing. Combined with strategic partners that provide some missing links, g.o.d. is poised to be a very successful publisher, very quickly. There’s definitely extra risk that isn’t there at an established company, but the extra rewards make it worth every bit.



Goto Next Page: What games can we expect from Edge of Reality? Also, find out what Rob finds attractive about the g.o.d. concept origclk.gif (92 bytes)origclk.gif (92 bytes)origclk.gif (92 bytes)

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