 |

An Interview with Rob Cohen
Page 3 of 6

|
Should we interpret your departure from Turok 2 as a sign that you dont
agree with the direction the project is going? Absolutely not! I cant wait
for the release of Turok 2. At the beginning of the project, I wrote a technical design
containing the changes and additions that I wanted for Turok 2. After six months, I
finished most of those changes, and worked with some very talented programmers to make
sure that the rest were coming along. Turok 2 was going great and it was time to chase my
dreams.
Youre starting your own company, but you freely admit that you are a
programmer. Does a programmer really know how to run his own development studio? Do you
really want to be involved in games as a project manager/producer, or as a programmer?
 Thats
a very valid point, especially considering the fact that Ive barely been able to
write any code while Ive been working to get EoR on its feet. Thats
going to change in a couple of weeks as we get started on our first project. As a manager,
I have no desire to dictate every aspect of the game. Im interested in building
mature, elite teams that have the discipline and ability to manage their own areas of
expertise, and to work together as a team in a creative environment. Well still have
a hierarchical structure, but thats not going to come through in day-to-day
business. I know people in other game companies that work like this, and when youve
got the right people, its magic.
It was recently announced that you have joined up with Mike Wilsons
g.o.d. The simple question: Why pick g.o.d.? The tough question: g.o.d.s never
published a PC game, much less a Nintendo 64 title, the platform for your first two
titles. What makes you think that g.o.d. has it in them to pull this off?
I
think g.o.d. will be a great publisher for the same reason that I think that EoR will be a
great developer: the people. g.o.d. is a new company, but its comprised of people
who know exactly what theyre doing. Combined with strategic partners that provide
some missing links, g.o.d. is poised to be a very successful publisher, very quickly.
Theres definitely extra risk that isnt there at an established company, but
the extra rewards make it worth every bit.
|
Goto Next Page: What games can we expect from Edge of Reality? Also, find out what Rob
finds attractive about the g.o.d. concept   
|
Back
To Main Page
______________________________________________________________
G A M E S L I C E : Computer and Video Game Coverage That Matters
|